lighting

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
  1. Motik7

    cliff_wall_05.mdl issues

    Basically models/props_forest/cliff_wall_05.mdl (a static prop) doesn't have collisions and it for some reason doesn't light. The collisions is an easy fix I just add block bullet objects and there's your collision but the lighting is kind of an issue because it's pitch dark. It's outside with a...
  2. The Tiny Desk Engineer

    How do I configure dynamic lights?

    I've been trying to find what all the keyvalues on the light_dynamic entity are used for over the course of at least a year, but the valve developer community wiki isn't very good at explaining what exactly the keyvalues do. I can't find any other documentation on the entity.
  3. FamyCHoff

    compilation option - -staticproppolys doesn't work in hammer editor source SDK Base 2013

    compilation option - -staticproppolys doesn't work in hammer editor source SDK Base 2013, but works fine in Counter-Strike Source. How to do the same?
  4. Skylark

    Tonemap and Environment Lighting Settings for Official Maps

    I needed luminance and tonemap settings from official maps for something, grabbed all of the lighting info, scaling, and skybox (on request) and put it into a spreadsheet. As it's otherwise tedious to find tonemap settings because the Sky List doesn't mention them, despite tonemaps being...
  5. Pdan4

    Props with improper lightmapping

    [RESOLVED] Hey y'all, I'm running into a very strange issue with props for my In & Out Detailing Contest entry. I've had props that were properly lightmapped before, but now ignore light_env except for its ambient. They almost look black... almost. Regular lights work fine, but this stuff is...
  6. Bill Shit

    Strange "ink spills" lighting error

    When I compile a map, there's many strange and unexplainable lighting errors (which the VDC refers to as "ink spills"). Even with all of the final VRAD parameters, these errors remain. I've checked the lightmap scales and they are all default and uniform, even changing them only seems to dilute...
  7. V3rb

    Lights.rad workaround + making maps for sfm

    Okay, so what I want is a map for an animation i want to make in sfm where there's a big room with black wall textures but floating glowing cubes everywhere that emit a strong white light. Now, i have never used sfm before. So first off, should I use tf2 Hammer or sfm Hammer to make it? Second...
  8. V3rb

    Lights.rad

    I cannot get glowing textures to work at all in tf2. So, all I want to do is make some floating glowing pure white cubes that are very bright, and so I created a lights.rad file for it. But, no matter what I do, the white cube gives off a very faint glow to the surrounding area, and no other...
  9. KöpəkOğlu

    Lightmap shadows on displacement issues.

    Recently I've been trying to learn how to add details and better scenery to maps in hammer. I noticed that displacements I make have much softer/diffused shadows compared to normal brushes. In this image you will notice the line where the displacement and the brush meet because of the baked...
  10. TheCrafters001

    Map in Full Bright Even with light_environment and light Sources.

    So, I am working on a map for a friend, and I have some light sources, but when the map is compiled and played, it shows the map in Full Bright. I do have light_environment and light setup around the map, but what is causing the map to go Full Bright? Picture files attached.
  11. Cynder loves Portal

    Question

    I want to make a room completely dark for a rave room. It keeps being lit. This is the room: I've set up all the lighting for it to make it a rave but it's not coming out as i wanted. is it worth using "BLOCK LIGHT" brushes and how do i go about it?
  12. The_Gl!tch.exe

    Problem with props being dark

    Hello there, I have a problem where a prop_dynamic model appears dark even though there are light entities all around it. There are a few things you should know about it first: 1. The prop is from a Sketchfab to SFM (& TF2) port. The model is a prop_dynamic to be visible in-game. (prop_statics...
  13. AsG_Alligator

    Industrial lamp 2019-10-20

    A large industrial lamp (48hu diameter). Includes 3 models - ceiling hanging variant, spotlight and bracket variant. 2 skins for on and off.
  14. B

    vvis/vrad/lighting problems

    So I am new to hammer, and trying to learn it. I watch UEAKCrash's tutorial of hammer, and currently i am watching this, chapter 1, episode 4: View: https://www.youtube.com/watch?v=sMoYpKPBZpU&list=PL2KT0JL74Qff_c1WbqNi4K5yAmpWAUQlq&index=4 But I face some problems, as you can see is 2:20 of...
  15. Emil_Rusboi

    [GUIDE] Making Source Beautiful Again

    Introducing So, I was inspired by 3kliksphilips video and decided to create my own guide... to how make your map more... beautiful. Disclaimer I am not professional mapper, all of these just my thoughts, advices and knowledge. Lighting Lighting is the one of the most parts of the map. One of...
  16. SnickerPuffs

    Multiple light_enviroments in a map?

    I'm planning a map with three distinct, themed areas, and I want to have the lighting in each area reflect that. Can I have multiple light_enviroments that each effect only certain parts of a map, or do I need to flub it with other light entities?
  17. ThirdEye

    Map looks really washed out with HDR on ingame. [SOLVED]

    The whole map looks too bright, too white. How do I fix this in hammer?
  18. Ailurus

    Light issues :'(

    Hey there, I'm working on my first map, so there is still a lot I have to learn, but I've been trying to learn most of it myself, but I've come to an impasse. I've been using compile pal, to pack props and textures into the map, but each time I compile using it, everything comes out as full...
  19. Cindycomma

    Odd lighting between different brushes

    Hello all, I've an issue that I need to fix I've been working on a map of mine and after I ran it, this happened between 3 brushes They have the same lightmap scale, and no props that would mess up the lighting. There's a room inside this building as well, I've also ran into this problem...
  20. Lokk iz a skul

    How do I make a block emit light?

    I'm making a lava pit in a map that I'm working on. However, I can't for the life of me find out a way to make the lava itself emit light. (The lava being a block with a lava texture) How can I/can I make it emit light without using a separate light source?