- May 19, 2014
- 29
- 12
I'm currently editing a modified version of pl_barnblitz, but I'm getting tired of trying to understand the optimization problems.
The biggest issue I'm having is that the map appears to be rendering without any light_environment, but I think that has to do with the optimization issues, a leak, or possibly a skybox error? (ignore the cubemap errors in the image)
I think the optimization issue has to do with an areaportal inside a spawn room claiming "to not be touching two areas", although it's fully aligned with one of the two doorways, and the room itself is sealed. The other doorway's portal does not display any errors. I had to realign a lot of portals with doorways, and I've checked all the ones in adjacent rooms to make sure they are correct as well. (this problem might be resolved, but I'm asking again if it occurs.)
Lastly, several static props are giving me errors that they are outside the map, but the ***leaked*** error message isn't with them. Entering their coordinates, they are very much inside the map, and other props in the same room as they are do not have this error. I tried to reset their orgin points, but this did not solve the problem. There is no hole in the room they are in, and hammer is not generating a pointfile, problably because it isn't giving me the ***leaked*** error.
Interlopers.net scan error list
The biggest issue I'm having is that the map appears to be rendering without any light_environment, but I think that has to do with the optimization issues, a leak, or possibly a skybox error? (ignore the cubemap errors in the image)

I think the optimization issue has to do with an areaportal inside a spawn room claiming "to not be touching two areas", although it's fully aligned with one of the two doorways, and the room itself is sealed. The other doorway's portal does not display any errors. I had to realign a lot of portals with doorways, and I've checked all the ones in adjacent rooms to make sure they are correct as well. (this problem might be resolved, but I'm asking again if it occurs.)
Lastly, several static props are giving me errors that they are outside the map, but the ***leaked*** error message isn't with them. Entering their coordinates, they are very much inside the map, and other props in the same room as they are do not have this error. I tried to reset their orgin points, but this did not solve the problem. There is no hole in the room they are in, and hammer is not generating a pointfile, problably because it isn't giving me the ***leaked*** error.
Interlopers.net scan error list
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\Owner\Desktop\Mapping\pl_barnblitz_switch_b1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/pl_barnblitz_switch_b1/pl_barnblitz/blendsnowtodirt001_wvt_patch
Patching WVT material: maps/pl_barnblitz_switch_b1/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
Patching WVT material: maps/pl_barnblitz_switch_b1/pl_barnblitz/blendmetalroofsnow_03_wvt_patch
Patching WVT material: maps/pl_barnblitz_switch_b1/nature/blendrockgroundwallsnow_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 1806 detail faces...done (2)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing C:\Users\Owner\Desktop\Mapping\pl_barnblitz_switch_b1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
done (3) (1874453 bytes)
Static prop models/props_lights/hangingbulb.mdl outside the map (-133.43, -1988.41, -150.79)
Static prop models/props_lights/hangingbulb.mdl outside the map (-135.52, -2202.21, -150.79)
Static prop models/props_farm/tools_fork.mdl outside the map (163.98, -1927.66, -201.64)
Static prop models/props_farm/tools_rack.mdl outside the map (164.00, -1927.66, -201.85)
Static prop models/props_farm/tools_shovel.mdl outside the map (164.00, -1928.66, -202.00)
Static prop models/props_farm/spool_rope.mdl outside the map (-126.17, -2127.00, -175.00)
Static prop models/props_farm/spool_wire.mdl outside the map (-130.17, -2131.00, -223.00)
Static prop models/props_farm/pallet001.mdl outside the map (-138.17, -2125.00, -251.00)
Static prop models/props_farm/pallet001.mdl outside the map (-161.00, -2131.00, -205.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 11273 texinfos to 7205
Reduced 250 texdatas to 230 (8694 bytes to 7827)
Writing C:\Users\Owner\Desktop\Mapping\pl_barnblitz_switch_b1.bsp
Wrote ZIP buffer, estimated size 37079, actual size 27753
19 seconds elapsed
4 threads
reading c:\users\owner\desktop\mapping\pl_barnblitz_switch_b1.bsp
reading c:\users\owner\desktop\mapping\pl_barnblitz_switch_b1.prt
2311 portalclusters
6422 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 251343 visible clusters (10.38%)
Total clusters visible: 2421666
Average clusters visible: 1047
Building PAS...
Average clusters audible: 2053
visdatasize:1115211 compressed from 1368112
writing c:\users\owner\desktop\mapping\pl_barnblitz_switch_b1.bsp
2 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\users\owner\desktop\mapping\pl_barnblitz_switch_b1.bsp
17244 faces
26 degenerate faces
2167633 square feet [312139200.00 square inches]
658 Displacements
409110 Square Feet [58911924.00 Square Inches]
17218 patches before subdivision
168198 patches after subdivision
light has _fifty_percent_distance of 350.000000 but _zero_percent_distance of 0.000000
677 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 18063752, max 978
transfer lists: 137.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(539972, 403731, 315495)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(115704, 78150, 55420)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(32430, 21435, 14085)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(11733, 7484, 4479)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4749, 2796, 1505)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2088, 1119, 541)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(941, 451, 195)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(437, 187, 73)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(205, 78, 27)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(98, 33, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(47, 14, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(23, 6, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(11, 3, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(5, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0760 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
74 of 202 (36% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 171/1024 8208/49152 (16.7%)
brushes 5203/8192 62436/98304 (63.5%)
brushsides 37090/65536 296720/524288 (56.6%)
planes 19500/65536 390000/1310720 (29.8%)
vertexes 34726/65536 416712/786432 (53.0%)
nodes 6926/65536 221632/2097152 (10.6%)
texinfos 7205/12288 518760/884736 (58.6%)
texdata 230/2048 7360/65536 (11.2%)
dispinfos 658/0 115808/0 ( 0.0%)
disp_verts 22946/0 458920/0 ( 0.0%)
disp_tris 32192/0 64384/0 ( 0.0%)
disp_lmsamples 811236/0 811236/0 ( 0.0%)
faces 17244/65536 965664/3670016 (26.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 13278/65536 743568/3670016 (20.3%)
leaves 7098/65536 227136/2097152 (10.8%)
leaffaces 22918/65536 45836/131072 (35.0%)
leafbrushes 13775/65536 27550/131072 (21.0%)
areas 27/256 216/2048 (10.5%)
surfedges 141351/512000 565404/2048000 (27.6%)
edges 92744/256000 370976/1024000 (36.2%)
LDR worldlights 677/8192 59576/720896 ( 8.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 2470/32768 24700/327680 ( 7.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 50658/65536 101316/131072 (77.3%)
cubemapsamples 48/1024 768/16384 ( 4.7%)
overlays 260/512 91520/180224 (50.8%)
LDR lightdata [variable] 9140340/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1115211/16777216 ( 6.6%)
entdata [variable] 402080/393216 (102.3%) VERY FULL!
LDR ambient table 7098/65536 28392/262144 (10.8%)
HDR ambient table 7098/65536 28392/262144 (10.8%)
LDR leaf ambient 28769/65536 805532/1835008 (43.9%)
HDR leaf ambient 7098/65536 198744/1835008 (10.8%)
occluders 8/0 320/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/158010 ( 0.0%)
pakfile [variable] 27753/0 ( 0.0%)
physics [variable] 1874453/4194304 (44.7%)
physics terrain [variable] 110602/1048576 (10.5%)
Level flags = 0
Total triangle count: 53582
Writing c:\users\owner\desktop\mapping\pl_barnblitz_switch_b1.bsp
3 minutes, 26 seconds elapsed
Loading C:\Users\Owner\Desktop\Mapping\pl_barnblitz_switch_b1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/pl_barnblitz_switch_b1/pl_barnblitz/blendsnowtodirt001_wvt_patch
Patching WVT material: maps/pl_barnblitz_switch_b1/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
Patching WVT material: maps/pl_barnblitz_switch_b1/pl_barnblitz/blendmetalroofsnow_03_wvt_patch
Patching WVT material: maps/pl_barnblitz_switch_b1/nature/blendrockgroundwallsnow_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 1806 detail faces...done (2)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing C:\Users\Owner\Desktop\Mapping\pl_barnblitz_switch_b1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
done (3) (1874453 bytes)
Static prop models/props_lights/hangingbulb.mdl outside the map (-133.43, -1988.41, -150.79)
Static prop models/props_lights/hangingbulb.mdl outside the map (-135.52, -2202.21, -150.79)
Static prop models/props_farm/tools_fork.mdl outside the map (163.98, -1927.66, -201.64)
Static prop models/props_farm/tools_rack.mdl outside the map (164.00, -1927.66, -201.85)
Static prop models/props_farm/tools_shovel.mdl outside the map (164.00, -1928.66, -202.00)
Static prop models/props_farm/spool_rope.mdl outside the map (-126.17, -2127.00, -175.00)
Static prop models/props_farm/spool_wire.mdl outside the map (-130.17, -2131.00, -223.00)
Static prop models/props_farm/pallet001.mdl outside the map (-138.17, -2125.00, -251.00)
Static prop models/props_farm/pallet001.mdl outside the map (-161.00, -2131.00, -205.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 11273 texinfos to 7205
Reduced 250 texdatas to 230 (8694 bytes to 7827)
Writing C:\Users\Owner\Desktop\Mapping\pl_barnblitz_switch_b1.bsp
Wrote ZIP buffer, estimated size 37079, actual size 27753
19 seconds elapsed
4 threads
reading c:\users\owner\desktop\mapping\pl_barnblitz_switch_b1.bsp
reading c:\users\owner\desktop\mapping\pl_barnblitz_switch_b1.prt
2311 portalclusters
6422 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 251343 visible clusters (10.38%)
Total clusters visible: 2421666
Average clusters visible: 1047
Building PAS...
Average clusters audible: 2053
visdatasize:1115211 compressed from 1368112
writing c:\users\owner\desktop\mapping\pl_barnblitz_switch_b1.bsp
2 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\users\owner\desktop\mapping\pl_barnblitz_switch_b1.bsp
17244 faces
26 degenerate faces
2167633 square feet [312139200.00 square inches]
658 Displacements
409110 Square Feet [58911924.00 Square Inches]
17218 patches before subdivision
168198 patches after subdivision
light has _fifty_percent_distance of 350.000000 but _zero_percent_distance of 0.000000
677 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 18063752, max 978
transfer lists: 137.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(539972, 403731, 315495)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(115704, 78150, 55420)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(32430, 21435, 14085)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(11733, 7484, 4479)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4749, 2796, 1505)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2088, 1119, 541)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(941, 451, 195)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(437, 187, 73)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(205, 78, 27)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(98, 33, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(47, 14, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(23, 6, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(11, 3, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(5, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0760 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
74 of 202 (36% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 171/1024 8208/49152 (16.7%)
brushes 5203/8192 62436/98304 (63.5%)
brushsides 37090/65536 296720/524288 (56.6%)
planes 19500/65536 390000/1310720 (29.8%)
vertexes 34726/65536 416712/786432 (53.0%)
nodes 6926/65536 221632/2097152 (10.6%)
texinfos 7205/12288 518760/884736 (58.6%)
texdata 230/2048 7360/65536 (11.2%)
dispinfos 658/0 115808/0 ( 0.0%)
disp_verts 22946/0 458920/0 ( 0.0%)
disp_tris 32192/0 64384/0 ( 0.0%)
disp_lmsamples 811236/0 811236/0 ( 0.0%)
faces 17244/65536 965664/3670016 (26.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 13278/65536 743568/3670016 (20.3%)
leaves 7098/65536 227136/2097152 (10.8%)
leaffaces 22918/65536 45836/131072 (35.0%)
leafbrushes 13775/65536 27550/131072 (21.0%)
areas 27/256 216/2048 (10.5%)
surfedges 141351/512000 565404/2048000 (27.6%)
edges 92744/256000 370976/1024000 (36.2%)
LDR worldlights 677/8192 59576/720896 ( 8.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 2470/32768 24700/327680 ( 7.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 50658/65536 101316/131072 (77.3%)
cubemapsamples 48/1024 768/16384 ( 4.7%)
overlays 260/512 91520/180224 (50.8%)
LDR lightdata [variable] 9140340/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1115211/16777216 ( 6.6%)
entdata [variable] 402080/393216 (102.3%) VERY FULL!
LDR ambient table 7098/65536 28392/262144 (10.8%)
HDR ambient table 7098/65536 28392/262144 (10.8%)
LDR leaf ambient 28769/65536 805532/1835008 (43.9%)
HDR leaf ambient 7098/65536 198744/1835008 (10.8%)
occluders 8/0 320/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/158010 ( 0.0%)
pakfile [variable] 27753/0 ( 0.0%)
physics [variable] 1874453/4194304 (44.7%)
physics terrain [variable] 110602/1048576 (10.5%)
Level flags = 0
Total triangle count: 53582
Writing c:\users\owner\desktop\mapping\pl_barnblitz_switch_b1.bsp
3 minutes, 26 seconds elapsed