Gross ugly shadows on brushes, face is completely black (not being racist)

Discussion in 'Mapping Questions & Discussion' started by Mikroscopic, Oct 13, 2016.

  1. Mikroscopic

    aa Mikroscopic

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    Help

    [​IMG]

    The brush faces are black and I don't know why.

    I'm using -final -StaticPropLighting -StaticPropPolys and -TextureShadows.

    Yes I know it ought to be made into a model but I really want to get this uploaded to the workshop soon.

    Also ignore the atrocious brushwork on the sphere.
     
  2. radarhead

    aa radarhead Level 20 "Mapper"

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    Assuming the affected faces aren't broken (have missing values in texture scale, or are bound to neither face nor world), I think this can be solved by simply decreasing the lightmap size on the affected faces.

    Also, that whole fence is func_detailed, right?
     
  3. The Letter Before A

    The Letter Before A Cool Idiot

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    this happens too much to me. Like captain claim said reducing lightmap scale seemed to work
     
  4. Gale

    Gale L1: Registered

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    Check if the material is "VertexLitGeneric", if so that could be it too!

    Also! If you take a cube, and turn every face into a displacement then subdivide it, it will end up making a sphere. You'll have to do some manual editing to get the shape you, but it's tons of saved vertexes!
     
  5. Nicky

    aa Nicky Lets try something new!

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    Make sure you are using smoothing groups on that sphere and those cylinders.
     
  6. iiboharz

    aa iiboharz Meme Queen

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    Yeah, creating spheres with brushes doesn't usually turn out well! You're better off using a model or as @Gale said, making a sphere out of a subdivided cuboid displacement.
     
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  7. Muddy

    Server Staff Muddy Muddy

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    I'm glad you pointed out that you weren't being racist, because I was just about to report your post

    Anyway, making a model would be the the most elegant solution.
     
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  8. Mikroscopic

    aa Mikroscopic

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    I am. I'll use displacements though and see how those turn out.
     
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