lighting

  1. nickybakes

    Asenji Lighting Sign Fix 3 Re-upload

    Are you feeling down and need something to brighten up your day? Or you just need help seeing 10 feet in front of you? Well, if it involves light, Asenji Lighting Services has got you covered! From the creators of JimiJam, our expert wiring and lighting skills will be sure you never have a dark...
  2. CyanideNoodles

    Help with lighting

    I'm not so good at lighting when it comes to areas like this. No matter what I do it's either dim light the light is turned off, or its super bright and warm colored to the point it hurts your eyes. Can someone suggest something? I've tried changing the constant, the colors, the brightness, you...
  3. Werewolf

    Different lighting effects on ground and skybox

    I'm having trouble getting even lighting on a texture, despite there being no difference in light sources. I am using the same ground texture on the main part of the map and in the skybox, and yet the ground in the main part of the map looks much darker than the skybox ground Here's what I'm on...
  4. dryerlint

    Make terrain props cast shadows properly?

    Hello! I just started learning about mapping a couple days ago, and this is my first forum post, I apologize if this post is against the rules. So my first map (KOTH) is coming along pretty well, it doesn't look very good but I'm happy with it! I used a bunch of prop_static boulder entities to...
  5. Jansteffen

    Can't get lights.rad to work

    Hello everyone, I just recently began mapping and so far it's been going pretty well, however I wanted to create a texture that acts as a light source, which after a quick google search I found an article in the developer wiki and various youtube tutorials showing how it is can be done via...
  6. B

    Strange Shadows

    I'm not exactly sure when they started occurring or why but after one test compile I noticed that there were some fairly ugly shadows on the wall that were not there before. This is what they look like: The issue does not appear to happen in any of the other rooms besides the one above...