Sunbeach a6

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Sunbeach a6

Symmetrical koth-ctf hybrid

New gamemode concept, A/D koth.

Both teams have standard A/D map final next to their bases but capturing enemy point changes owner of both points and starts koth clock. Kind of like symmetrical A/D but every time a team captures a controlpoint, attackers become defenders and vice versa. Play once and you get the idea quickly.

Not anymore, now the objective is to capture the reactor core (flag) to your base and hold it there for 5 minutes. The "attacking" team gets a forward spawn and reduced respawn time to aid in constant flag stealing.
First release
Last update
Capture The Flag

Latest updates

  1. a6 - mid changes

    Changes: Changed symmetry to rotated and straightened mid Mid spawns can be re-entered now Reduced timer from 5 minutes to 3 minutes Fixed clipping Health pack changes
  2. a5 - Gamemode change

    Changes in a5: Changed gamemode to custom koth-ctf mode to make it clearer for players what to do Removed lifts Added clipping Removed custom textures (that I lost)
  3. Overtime fix

    a4a: -Fixed the round not ending and getting stuck to overtime if the winner would have been the team that captured middle point