5cp

  1. JustYourEventualRuler

    Cp_Silo A10c

    This has been a map designed specifically for competitive TF2. Feedback on issues and map improvements would be greatly appreciated. I am willing to collaborate with anyone with experience on this type of map making, and will try to cooperate with anyone if time allows it. Major Supporters...
  2. T

    shrub a2

    This is a competitive oriented 5CP map I've put together over the last week or so. There was a focus to keep the play areas compact and rotations between them reasonably short. Some inspiration was taken from an old map called cp_wetcoal for the mid and cp_coldfront for the last point. Credit...
  3. Goodnight Girl

    cp_overflow_72hr A2

    This is actually my first ever jam entry, and technically my first TF2 map to be released and shown off to the forums in full. I'm honestly surprised I even made it this far. I'm definitely gonna try cleaning up the geometry/visuals more. Be aware that currently you can't get onto the last...
  4. rummy is some loser

    Fastlane Pro A4

    Changelog: A balcony off of the connector over the platform. Sealed off the HUGE tunnel. The beginning entrance to last now begins earlier. There is now a shutter at the end of river to prevent the massive sightline into the house. And shutter in from lobby too. House is now only 1 room...
  5. savvaisnotagirlolbbq

    Sog A1

    Took me a while but I finally made an alpha map of the comp map that I envisioned. However I might not update it because I feel like its fundamentally flawed (especially in mid) and not fun in general. I spent most of my time trying to perfect the gameplay aspects of 2nd and last, so if people...
  6. Scouter Egg

    CP 2fort V1

    If it can be a plr map then why not a 5CP map? THE POSSIBILITY'S ARE ENDLESS.
  7. freedom

    cp_orange_comrade B3

    Orange x3, except nearly everything is redone, buildings are added, sightlines are cut, and I'm still open to suggestions. Yes, I am going to finish fencing and likely modify mid a bit more to get it to my liking. Will upload screenshots on B2.
  8. League_Heavy

    cp_basetop a10b

    cp_basetop. A 5cp map that takes place on a mountain with 2 bases in it. It took 1 and a half month to create. This is my first map.
  9. Not Big Surprise

    Big Factory (temporary name) A3

    Before judging, this is my first map. I don't want to sound childish, but everyone has to start somewhere. I tried to make it so every class has at least one specific role. For example, the middle point is great for jumping classes, yet it can be reached by any other class. Central control...
  10. hutty

    cp_mist rc1e-compressed

    A competitive 5 cp map with a jungle theme. cp_mist is a 5cp map that has some unique aspects to the layout that differentiate it from the typical well or badlands 5cp designs.
  11. Aldoux

    Araya A5

    5 cp map with a desert theme. Mix of outside and inside areas
  12. Dadema

    Camp a1

    A 5cp map set on an island in autumn.
  13. Ananas

    Klondike B6

    A 5cp map set in a cold industrial compound up north. A map that started life out as an attempt to improve on cp_yukon, but has since been changed to an original design. Aimed mostly towards 6v6 play, in which it has been playtested. Current version B6.
  14. Beater

    Meet Your Map: Beater's Competitive Mapmaking Challenge!

    Meet Your Map: Beater's Competitive Mapmaking Challenge! Hello TF2 mappers, I am Beater and I am proud to present my competitive 6v6 Map Making Challenge! The purpose of this map making competition, and the following one-night cup, is to create the best possible competitive, 6v6 koth or 5cp...
  15. ghostboy1225

    cp_6hydro a6

    This was a exercise in learning how to make CP logic for a 5cp/CP style map has a mix of 5 CP and domination Capture points critique is appreciated for what i could have done differently plan on remaking the area portals in the future thanks to geit for making a guide on repacking maps it...
  16. DarkRikax

    cp_storage a1

    cp_storage_a0 Set on an industrial storage, each team tries to control all the control points. This map features open space, "high" sealing, and close quarters combat. Still in alpha stage, so it is subject to change. Layout: Featured screenshots: There is a lot of work to do, I need...
  17. gwd. Ķ-Ő-₣-Ť˺

    cp_waterworks a9

    Hi. This is a 5cp map I've started. I wanna theme it after a water purification sort of design. I'm still learning so all feedback is welcome, thanks.
  18. Necrσ

    Trailblazer A2

    A complete remake of my previous summer jam map After the end of the last jam, I set about trying to improve the map but I quickly realized that I would be better off to just start again from scratch. The original idea for the map was to make it 5cp but during the jam, it was changed to 3cp due...
  19. AcidGamer

    Across Alpha 8

    cp_across is a 5cp map with trains, death pits and more
  20. Atasco

    Design Questions

    Hello again! I've made like seven maps and all of them are trash, but I guess that's the learning process. I'm coming back to them, but once I realize it's going pear-shaped I kind of jump to another design until I know I can fix it. All of them are like, a1 and pre-a1 so it's nothing you're...