How do I make forward spawns? (like cp_coldfront)

Discussion in 'Mapping Questions & Discussion' started by comradecommie, Oct 21, 2018.

  1. comradecommie

    comradecommie L3: Member

    Messages:
    138
    Positive Ratings:
    48
    I'm making a 5cp map that (if I get it working) will have forward spawns. I only want these to activate when mid is capped for the team that did it, and then deactivate the regular spawns until mid is un-capped by the team. I tried doing spawn with CP but then the team either spawned in the original spawn or both when mid was capped. I want the forward spawns to always be available but only spawn when mid is capped. Help?
     
  2. DrSquishy

    aa DrSquishy ???

    Messages:
    1,227
    Positive Ratings:
    802
    Copy all the logic for your original spawn that you'll need: Visualiser, door, spawn points and respawnroom. Name your spawnpoints and door's trigger. Make those two start disabled, and on the capture point's trigger_capture_zone you want them to be enabled on, do OnCapTeamX spawn2_* (I've put a wildcard here so you only need 1 input) Enable, and when you want them to be disabled, OnCapTeamX spawn2_* Disable. You can also put a trigger_teleport linking to an info_teleport_destination in your back spawn so players don't get stuck in the forward spawn
     
Tags: