5cp

  1. OctoBlitz

    Wobblypop A7

    Wobblypop is a symmetrical 5cp map set between a Blu controlled Soda Factory and a Red owned Brewery with inspiration taken from Process, Sunshine, and Highpass! This map my 2nd attempt at a 5cp map after AirRaid! Collabing with @Xelily on Art passing the map as well as advising me on maps to...
  2. kevin gator

    Villa B19

    cp_villa is a 5CP map designed for competitive 6v6 play. It has received extensive testing for the 6v6 format and is now part of the official RGL 6v6 map pool. Assets used: Wooden Stove V2 by Krazy (https://tf2maps.net/downloads/wood-stove.7740/) Frontline Supply Drop...
  3. Neketo

    Malamute A1

    A 5CP map set between two listening posts in the remote Canadian wilderness. Created for the Summer 2019 72-Hour Jam.
  4. MoonFox

    Cp_Dunn a1a

    cp_dunn is a five point control point map set somewhere in Europe. combining industrial and some alpine themes, Dunn is still far ways off from being done.
  5. Charlie 2

    Runoff a2

    Don't Have Much To Put Here So Far
  6. F4NGS

    Maintenance Yard A7

    CP Maintenance Yard 5CP Map :D
  7. DeltaWolf

    cp_grassflats_dev1 development 1

    My one other map as of now. It's kind of like the description said, a boxy, secluded map, which i adapted from my KOTH version which was much more cramped Still need to fix those ramps on red and blu's first control points, I really dislike them as of now >: ( Hopefully you enjoy it. Kinda.
  8. Sirc

    polarplant b1c

    It's the morning after a rough storm... Beta is finally here! Super special thanks to Waugh for providing an excellent art pass. It's been phenomenal working with such an accommodating and talented person! Note that this map is balanced first for competitive 6s and casual second. Please report...
  9. Gabrimer

    cp_industrial 1.0.0

    My very first map, here you go! This is a 5CP map. This map uses the viaduct formula: 1 spawnroom - 1 courtyard - 1 exit - 1 courtyard - 4 exits - 1 courtyard - control point (Then the other side is mirrored)
  10. juan desire

    Luna A1

    My first 5cp map. Designed experimentally by raising the elevation of the map towards the spawns (basically the reverse of the standard high midpoint, lower 2nd, and even lower last). The aim is to see how some different map design could affect the flow of the game in 6v6, by generally trying to...
  11. Clone5184

    cp_shedway a4

    A 5 Control Point map to get me back into mapping! I haven't decided on a theme yet, and this is a very early alpha. So far it features some parking, some sheds, and of course, 5 control points. To install, just drag the downloaded .bsp into your "Team Fortress 2/tf/maps" folder. Note: Images...
  12. ммα | ∂αиỉєℓ

    Forward spawns, how do they work?

    So I have 2 forward spawns in my 5cp map. Whenever a point is capped the spawns change and it's all good. But when I change spawns I let a kill trigger go off inside the spawn to get anyone still in there out. Would be fine, but this doesn't insta respawns you it just kills you which is kinda...
  13. ммα | ∂αиỉєℓ

    cp_redrock b3

    Like the description says, my first attempt at a map with a more competitive focus. This level will serve as my graduation assignment. Took so inspiration from other maps and the goal is to shape this thing into something amazing.
  14. Suna

    Lair A6

    Yeah, it's the place from the Steam VR. I like the setting a lot. This is larger than most other 3CP maps, probably about the size of a 5CP map. Much of the layout is likely to stay the same but the forward spawns (due to the size) will probably come and go through versions. It's a little...
  15. freedom

    Landlock Ridge A2B

    Landlock Ridge - a 5cp map in the theme of Badlands New screenshots coming soon. Battle over a pretty cool bridge then move on to the enemy base because LAND! Also something about proving your worth, but most importantly LAND! LAND! LAND! Also, with the land you can probably make a new city or...
  16. True lemon

    cp_bronze alpha 2.3

    this is my first "legit" map, dont tell me it is wrong, tell me why its wrong.
  17. Le_Beholder[DG]

    cp_BackAlley 0.13

    A five control point map in the alleyways of two factories, just 3 blocks down from MannHatten. UPDATE: v.0.12 includes: limited detail props working spawn doors team barriers at spawn room more artfully/strategically-placed props more health kits shifted 1st capturepoints buy 90 degrees...
  18. Brandini Panini

    Wetlands A4

    Hey all, this is a new take on competitive 5cp. With comp players enjoying my previous map I wanted to make a new one while also working on detailing my other map. Current Version Screenshots:
  19. Brandini Panini

    WorkFlow b10

    This is a map that has been in development for quite a bit that was tested via pugs. It's meant to be a competitive map, at least that was the idea going into creating it. Credit to Fuzzy for the jungle grass and Yrzzy for the circling point hologram! Current Version Screenshots:
  20. FloofCollie

    60 Mins A2

    What's the best way to defeat mapper's block and to escape the feelings of stress over minute details? Simple! Throw caution to the wind and chuck down brush after brush without fretting about sightlines or similarities to other maps, knowing that you have just half an hour to piece it all...