5cp

  1. Gabrimer

    cp_industrial 1.0.0

    My very first map, here you go! This is a 5CP map. This map uses the viaduct formula: 1 spawnroom - 1 courtyard - 1 exit - 1 courtyard - 4 exits - 1 courtyard - control point (Then the other side is mirrored)
  2. juan desire

    Luna A1

    My first 5cp map. Designed experimentally by raising the elevation of the map towards the spawns (basically the reverse of the standard high midpoint, lower 2nd, and even lower last). The aim is to see how some different map design could affect the flow of the game in 6v6, by generally trying to...
  3. Clone5184

    cp_shedway a4

    A 5 Control Point map to get me back into mapping! I haven't decided on a theme yet, and this is a very early alpha. So far it features some parking, some sheds, and of course, 5 control points. To install, just drag the downloaded .bsp into your "Team Fortress 2/tf/maps" folder. Note: Images...
  4. ммα | ∂αиỉєℓ

    Forward spawns, how do they work?

    So I have 2 forward spawns in my 5cp map. Whenever a point is capped the spawns change and it's all good. But when I change spawns I let a kill trigger go off inside the spawn to get anyone still in there out. Would be fine, but this doesn't insta respawns you it just kills you which is kinda...
  5. ммα | ∂αиỉєℓ

    cp_redrock b3

    Like the description says, my first attempt at a map with a more competitive focus. This level will serve as my graduation assignment. Took so inspiration from other maps and the goal is to shape this thing into something amazing.
  6. Suna

    Lair A6

    Yeah, it's the place from the Steam VR. I like the setting a lot. This is larger than most other 3CP maps, probably about the size of a 5CP map. Much of the layout is likely to stay the same but the forward spawns (due to the size) will probably come and go through versions. It's a little...
  7. freedom

    Landlock Ridge A2B

    Landlock Ridge - a 5cp map in the theme of Badlands New screenshots coming soon. Battle over a pretty cool bridge then move on to the enemy base because LAND! Also something about proving your worth, but most importantly LAND! LAND! LAND! Also, with the land you can probably make a new city or...
  8. True lemon

    cp_bronze alpha 2.3

    this is my first "legit" map, dont tell me it is wrong, tell me why its wrong.
  9. Le_Beholder[DG]

    cp_BackAlley 0.13

    A five control point map in the alleyways of two factories, just 3 blocks down from MannHatten. UPDATE: v.0.12 includes: limited detail props working spawn doors team barriers at spawn room more artfully/strategically-placed props more health kits shifted 1st capturepoints buy 90 degrees...
  10. Brandini Panini

    Wetlands A4

    Hey all, this is a new take on competitive 5cp. With comp players enjoying my previous map I wanted to make a new one while also working on detailing my other map. Current Version Screenshots:
  11. Brandini Panini

    WorkFlow b10

    This is a map that has been in development for quite a bit that was tested via pugs. It's meant to be a competitive map, at least that was the idea going into creating it. Credit to Fuzzy for the jungle grass and Yrzzy for the circling point hologram! Current Version Screenshots:
  12. FloofCollie

    60 Mins A2

    What's the best way to defeat mapper's block and to escape the feelings of stress over minute details? Simple! Throw caution to the wind and chuck down brush after brush without fretting about sightlines or similarities to other maps, knowing that you have just half an hour to piece it all...
  13. freedom

    cp_tangerine a3FIX

    5cp TANGERINE Welcome to Tangerine! As you may have guessed, this map resembles orange. But only by name and gamemode. I wanted to imitate what made Orange good but eventually just made a map nothing like it! \\\\\\\\\\\\\\\\ Walkthrough
  14. freedom

    How do I make forward spawns? (like cp_coldfront)

    I'm making a 5cp map that (if I get it working) will have forward spawns. I only want these to activate when mid is capped for the team that did it, and then deactivate the regular spawns until mid is un-capped by the team. I tried doing spawn with CP but then the team either spawned in the...
  15. Yoshark

    mining_coal_redux a2

    Remake of Koth_mining_coal: https://tf2maps.net/downloads/koth_mining_coal.7040/ Yes, I am aware that the lighting is too dark in some places. Will make rest of description later.
  16. Fluury

    cp_synopsis a1a

    Introducing Synopsis, a WIP name for a 5cp map that probably have an oversized mid point. I've got nothin else.
  17. Yaki

    Medieval ClobberStonne A17

    Ye Olde Medieval! This is an experimental map with 5 Capture Points with Medieval mode enabled. It is also my second map release ever. Fight for your life in this weirdly symmetrical castle town!
  18. Red Dagger

    bluebell a1

    I originally had a layout in mind, however when I started by creating 2nd, I realised my grip on scaling was pretty bad, so I continued it as a kinda-copycat layout just to work on my sense of scaling. Since my interest was mainly in the scaling and not the layout, I doubt I'm gonna continue...
  19. Kube

    Grain-Eerie (Halloween) [OPEN]

    (those clear tubes were designed to be stand-ins for custom props) A partially-complete reskin of cp_granary. Made by @KubeKing and @Exactol (include us as contributors). Open to everyone! And don't be afraid to use these files, even if someone else is using them. Screenshots
  20. KrazyZark

    Ghastlane event rc2

    Fastlane has been haunted and its now more scary, spooky, ghastlier errm ghastlane!! -navigation file- https://www.dropbox.com/s/c3ia85eiig43gch/cp_ghastlane_event_b2.nav?dl=0 -Credits- chain on chandelier from Frontline