WiP in WiP, post your screenshots!

T

The Asylum

OMG stop pissing on my cornflakes, yyler!

No, seriously, I was planning to add a sign that said "This is a Farming Research Facility" next to the cow as an obviously bad attempt at disguise. I dunno if it's really necessary, but left the cow for now cause it amused me.

If a flimsy paper cutout mask is a flawless disguise, hell, why not?
 

tyler

aa
Sep 11, 2013
5,102
4,621
because tf2

TF2 is silly, not stupid. TF2 will write "Top Secret" on a door to a room with a window, not put a cow in a foundry. That borders on randomized detailing rather than detailing for a purpose.

EArkham, whether or not you make that sign, I don't think that kind of detailing will fit.
 

Crash

func_nerd
aa
Mar 1, 2010
3,322
5,500
I wanted to make it very square and clean to contrast with the rest of the map, which will have lots of wood and angles.

I've just cutting some corners at 45* angles will help break it up and seem more natural while keeping with the clean and square look.
 

Fredrik

L6: Sharp Member
Aug 15, 2009
376
219
Cramming in more out-of-bounds detailing:

koth_skyward_a4_02.jpg


I'm running out of spots to safely detail, so either I'm going to have to say screw it and start detailing the rest, or be a lot more aggressive with getting more testing done.

That light blue metal building is to thin IMO.
Otherwise, it looks great!
 

Deodorant

L6: Sharp Member
Oct 31, 2011
263
214
TF2 is silly, not stupid. TF2 will write "Top Secret" on a door to a room with a window, not put a cow in a foundry. That borders on randomized detailing rather than detailing for a purpose.

EArkham, whether or not you make that sign, I don't think that kind of detailing will fit.
I support Yyler in this. The cow cutout in 2fort is brilliant, because it fits the facade theme of that map.
Coupled with the sign you described it could be pretty funny, but I think that would work best placed in a more unnoticeable place. Like, instead of being in the inaccessible area right outside an outdoor battle zone, it could be outside a window in an indoors corridor.
 

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,774
@ Fredrik, Keir -- Yeah, that's skybox. I either need to extend it a little or match it in the skybox. Interestingly enough, I noticed cp_foundry doesn't have an extensive skybox... all that out of bounds stuff is right there in the main map and is surprisingly detailed in some cases for areas so hard to see clearly.

@The2012CowDebate - I wasn't expecting the cow to be such a big issue that requires sides. :D

After sleeping on it, though, I realized I need banana crates. So I'll probably replace the cow with those. And yes, bananas do make sense in the context of the theme & map.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
COW BREAKS IMMERSION 0/10 WOULD NEVER PLAY THIS MAP

but yeah that seems like something best hidden out a window, as an easter egg.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
I'm on the cow is a bad choice side. There aren't any animals kept in that kind of industrial steelyard place, so the cow cutout is out of place.

Otherwise the detailing is very nice, do continue.
 
Oct 6, 2008
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Posting a few pictures before I go to bed. It's been a looooong night. Montane will be in beta shortly.
Also: WIP, a 3d skybox.
2012-07-23_00001.jpg

I really want to be able to do combat up on top of those buildings - looks like a lot of fun :wow:
 

re1wind

aa
Aug 12, 2009
644
588
So i refjordged the middle of heatwaves a bit...

Want to work on it a bit more as there are still sightlines everywhere and i know how to fix them while breaking up the geometry at the same time. but thats fjord later.

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