A flamethrower that can't be put out using health kits or mediguns would be interesting. Right now health packs and mediguns can put out fire but can't stop bleeding, when there's no good reason for it not to be the other way around, especially given how many new ways of putting out fire have been introduced since the game launched.
dont get why valve decided to add all these anti-cloak and anti-afterburn (bleed, jarate, mad milk, etc..) weapons. then they are gonna introduce some "super afterburn" weapon like mangy said and then new weapons that counter it and so on.
Indeed it is. I can still manage to be a good pyro, though. I started learning how to set things on fire like a boss when I spontaneously started getting a ton of pyro hats and miscs from my crafting/drops. Figured I'd learn how to play my classiest class.
So yeah. Quickly redid some things this morning. I mostly adjusted the scale of everything.
Before I go about doing anything else, is there any feedback or ideas I can get on this?
Give the two big tanks a reddish tint and bluish tint, if you're going to skin them for both teams. Remember the TF2 color palette they posted awhile ago?
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