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Good ways to use light_spot and point_spotlight?
Armadillo of Doom
Jun 26, 2008
Replies
16
Views
12K
Jun 30, 2008
beefwellington
B
B
Area Portals in Vertical Space
BaNaNa
Jun 29, 2008
Replies
6
Views
2K
Jun 29, 2008
BaNaNa
B
ugly creek ???
Open Blade
Jun 28, 2008
Replies
8
Views
1K
Jun 29, 2008
YM
Spawnpoints
AWESOME-O
Jun 29, 2008
Replies
4
Views
1K
Jun 29, 2008
AWESOME-O
Modeling question
Spike
Jun 22, 2008
2
Replies
21
Views
2K
Jun 28, 2008
Spike
Hey there, Mckinley
lsd
Jun 14, 2008
2
Replies
24
Views
3K
Jun 28, 2008
joshman
E
func_door leak. water does not render correctly.
Ewok
Jun 26, 2008
Replies
10
Views
3K
Jun 26, 2008
Nineaxis
Env_light problem
Pocok
Jun 26, 2008
Replies
10
Views
2K
Jun 26, 2008
Sgt Frag
S
Making a capture point neutral
samn
Jun 25, 2008
Replies
4
Views
1K
Jun 26, 2008
grazr
T
Testing the map tests a "previous state"
thunderdraco
Jun 20, 2008
Replies
5
Views
1K
Jun 26, 2008
dookiebot
What is the optimum height for corridors?
Randdalf
Jun 25, 2008
Replies
7
Views
1K
Jun 26, 2008
dookiebot
FPSBanana ratings thread
YM
Jun 2, 2008
2
Replies
26
Views
6K
Jun 26, 2008
ChickenHunter
R
Got some newbie questions
RuninginCircles
Jun 5, 2008
Replies
19
Views
3K
Jun 25, 2008
RuninginCircles
R
Purple props
Queops
Jun 24, 2008
Replies
13
Views
3K
Jun 25, 2008
DasMatze
Model texture problem
Pocok
Jun 25, 2008
Replies
3
Views
2K
Jun 25, 2008
Pocok
Poll
Credit Theft
AWESOME-O
Jun 22, 2008
Replies
8
Views
1K
Jun 25, 2008
morganimal
M
S
Preventing TF2 from pre-loading/caching maps?
Spacemonkeynz
Jun 24, 2008
Replies
4
Views
2K
Jun 25, 2008
Spacemonkeynz
S
Control points without control point gametype
Nineaxis
Jun 24, 2008
Replies
7
Views
3K
Jun 24, 2008
Nineaxis
Ingame cubemaps error (return of the checkers!)
Armadillo of Doom
Jun 24, 2008
Replies
6
Views
1K
Jun 24, 2008
Spacemonkeynz
S
B
[INTRO VIDEO] Hammer Interface and Tools
Big Lou
Jun 24, 2008
Replies
0
Views
2K
Jun 24, 2008
Big Lou
B
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