Purple props

Discussion in 'Mapping Questions & Discussion' started by Queops, Jun 24, 2008.

  1. Queops

    Queops L2: Junior Member

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    Newbie Queops map questions

    Purple props solved.

    I will continue to post on this topic all of my map making problems.
     
    Last edited: Jun 24, 2008
  2. DJive

    aa DJive Cake or Death?

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  3. YM

    aa YM LVL100 YM

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    mat_specular 0, buildcubemaps, disconnect, mat_hdr_level 0, map <map_name>, buildcubemaps, disconnect, mat_hdr_level 2, mat_specular 1

    Add one or more env_cubemap entities to your map (used for each reflection) then put those commands into the console (one after the other) and then you'll have nice reflections.

    You don't have to do this for every compile, its just a waste of time, instead do it to check cubemaps are how you want them and for final compiles (before ANY public release)
     
  4. Queops

    Queops L2: Junior Member

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    Ahh, I understand. Thanks I will try!

    EDIT: I just added env_cubemap. It looks like I don't have to do any console commands ATM.
     
    Last edited: Jun 24, 2008
  5. DasMatze

    DasMatze L2: Junior Member

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    Valve updates the create a server mode secretly. It's not possible anymore to deactivate the reflections with mat_specular 0 while ingame for example.

    DasMatze
     
  6. Queops

    Queops L2: Junior Member

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    [​IMG]

    How can I join these, or make it look like a continuous rock wall?
    I've red Youme's tutorial but I can't get it right :S
    Thanks in advance
     
  7. DasMatze

    DasMatze L2: Junior Member

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  8. YM

    aa YM LVL100 YM

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    grab the clipping tool, select the displacements further away than the ledge and clip then im two along the top of the ledge (the bottom of the other displacement) then select all fo them and hit "sew"
     
  9. Queops

    Queops L2: Junior Member

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    I can't get it working :S
    I came up with something, is there a way 2 join 2 blocks, make it as one, like this:

    And then do the displacements?
     
  10. Arhurt

    Arhurt L6: Sharp Member

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  11. YM

    aa YM LVL100 YM

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    if you do it like that you need to make sure the smaller edge they join along is 1/2 of the larger edge.
    or the better, easier way is to use the clipping tool to carry the horizontal line from the bottom of the smaller one on though the bigger one
     
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  12. R3dRuM

    R3dRuM L6: Sharp Member

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    cut it like this:

    [​IMG]

    then sew all 3 together
     
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  13. Queops

    Queops L2: Junior Member

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    Actually, R3drum's way worked very well.
    Another question: what should I use to stop bullets, rockets and dangerous stuff from going trough something?
     
  14. DasMatze

    DasMatze L2: Junior Member

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    Use the block bullets texture.
     
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