Preventing TF2 from pre-loading/caching maps?

Discussion in 'Mapping Questions & Discussion' started by Spacemonkeynz, Jun 24, 2008.

  1. Spacemonkeynz

    Spacemonkeynz L5: Dapper Member

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    When TF2 loads the same map a second time, it's much faster.

    I'm guessing this is because TF2 keeps that map in memory or something like that.


    But I want to stop it because i'm testing a map, so I want to be able to alt-tab out of TF2, make changes, recompile, then alt-tab back in and run the map.

    However i can't do that as TF2 will run the old version of my map from memory, not the new compiled version on the hard drive.
    At the moment i have to restart tf2 every time, which takes ages.
     
  2. bob+M|M+

    bob+M|M+ L6: Sharp Member

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    you could alternate the save path between mapname1 and mapname2. you won't even have to disconnect from your server.
     
  3. Spacemonkeynz

    Spacemonkeynz L5: Dapper Member

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    good idea
     
  4. teddyruxpin

    teddyruxpin Sr. Hygiene Technician

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    I have never had an issue with compiling a map then starting TF2 > Create Server > Load my map. Play test and then 'Disconnect' from the game. Alt tab back to the desktop from the game and then do some more work on the map and compile it again and then go back into TF2 and use the 'Create Server' option and load the updated version of the same map with the same name.

    -Teddy
     
  5. Spacemonkeynz

    Spacemonkeynz L5: Dapper Member

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    I was typing map mapname into console, haven't tried using the 'create server' option.