Edit 1: Seems the problem lies w/ using light_spot outdoors. When used inside, completely cut off from the sky lights, it worked fine. Alas, there doesn't appear to be any good way to make an outdoors spotlight 
Now in theory, light_spot is the actual cone-shaped light source, while point_spotlight provides some particle effects. However, even when used together, I can't seem to make the cone visible. The Valve wiki recommends a brightness of 3k-4k for light_spot, in order to be seen properly. I set mine to 4k and a really obvious color like bright red. I can see the color reflected on objects under the light, and my weapon reflects the color as well. But I can't get the actual light cone to appear. And point_spotlight by itself doesn't produce anything noticeable. It was possible to actually see the light in DM. Am I missing something, or is this just another item that doesn't work as well in TF2?
Now in theory, light_spot is the actual cone-shaped light source, while point_spotlight provides some particle effects. However, even when used together, I can't seem to make the cone visible. The Valve wiki recommends a brightness of 3k-4k for light_spot, in order to be seen properly. I set mine to 4k and a really obvious color like bright red. I can see the color reflected on objects under the light, and my weapon reflects the color as well. But I can't get the actual light cone to appear. And point_spotlight by itself doesn't produce anything noticeable. It was possible to actually see the light in DM. Am I missing something, or is this just another item that doesn't work as well in TF2?
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