Making a capture point neutral

Discussion in 'Mapping Questions & Discussion' started by samn, Jun 25, 2008.

  1. samn

    samn L4: Comfortable Member

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    I want my control point to revert to 'neutral' everytime it is capped for my new gameplay concept. How do I do this?
     
  2. The Asylum

    aa The Asylum

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    So you mean... you want a RED cp to go neutral when BLU caps it?
     
  3. RuninginCircles

    RuninginCircles L1: Registered

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    I'm sure you could do a Logic_auto with an input from the cap point to trigger it when someone captures it, then an output of ontrigger set cap point team to neutral. Try that out?
     
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  4. samn

    samn L4: Comfortable Member

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    How do I make it so that neither team wins when the control point is captured. I did it before, but I can't remember how =(
     
  5. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    You can make it so that a single team does not win by owning all cp's for attack/defend map play styles but i am not sure about both teams.

    It's done in the team_control_point_master, take a look at control_point_round as well that might be of interest to you.

    But what i can only think of is having a hidden cp below your map or something which is hidden off the hud (controlled in the flags menu of the team_control_point). So that not all the cp's can ever be capped. It's a bit make shift but it may well do the trick.
     
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