- Jun 5, 2008
- 18
- 1
Sorry if some of these have been asked before, I read the stickies and they didn't list any of my problems...
Anyways, first of all in Hammer I used to be able to see stuff at great distance (a good football field away) now I can hardly see anything beyond 20 feet without it blacking out. Is there something I pushed by accident that made it do that or was it some kind of ninja patch valve did?
My next biggest thing is lighting and boy am I having problems with it >.<
I took a few pics with my map, I hope they describe it better than my words.
I have an light_environment right next to he building circled in green by the wall, but it turns up black when I'm standing in this building. When I go out the door and step a few feet it goes right to its normal color. I'm really not sure why it would be doing that...I've tried everything I know to fix it =x
lighting problem #2 (might be related, no clue) As you can see, these pictures were taken less than 1 foot away from each other, but the lighting is totally different. This makes absolutely no sense to me at all...
ok, done with lighting for now, on to that bar on the bottom. Red is supposed to be attacking and blue defending. The capture points will change from blue to red just fine...but I have yet to find out how to make the cart red and the base icon go red. Is this something that can be changed in one of my entities somewhere or do I need to do something else?
Alrighty, and last question: When I used to compile the map when it was really small I could run everything on normal. When it got bigger and more objects put into it and I tried to run it, vvis would freeze and I would have to end hammer and vvis in task manager. I later found out that if I ran VIS in Fast mode it would compile just fine. I've googled around and found nothing, so I was hoping someone here would know.
Anyways, sorry for the big post but it would be a great help if I could get some of these issues worked out.
Thanks all
Anyways, first of all in Hammer I used to be able to see stuff at great distance (a good football field away) now I can hardly see anything beyond 20 feet without it blacking out. Is there something I pushed by accident that made it do that or was it some kind of ninja patch valve did?
My next biggest thing is lighting and boy am I having problems with it >.<
I took a few pics with my map, I hope they describe it better than my words.
I have an light_environment right next to he building circled in green by the wall, but it turns up black when I'm standing in this building. When I go out the door and step a few feet it goes right to its normal color. I'm really not sure why it would be doing that...I've tried everything I know to fix it =x

lighting problem #2 (might be related, no clue) As you can see, these pictures were taken less than 1 foot away from each other, but the lighting is totally different. This makes absolutely no sense to me at all...


ok, done with lighting for now, on to that bar on the bottom. Red is supposed to be attacking and blue defending. The capture points will change from blue to red just fine...but I have yet to find out how to make the cart red and the base icon go red. Is this something that can be changed in one of my entities somewhere or do I need to do something else?
Alrighty, and last question: When I used to compile the map when it was really small I could run everything on normal. When it got bigger and more objects put into it and I tried to run it, vvis would freeze and I would have to end hammer and vvis in task manager. I later found out that if I ran VIS in Fast mode it would compile just fine. I've googled around and found nothing, so I was hoping someone here would know.
Anyways, sorry for the big post but it would be a great help if I could get some of these issues worked out.
Thanks all