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Géza!

L4: Comfortable Member
May 12, 2008
183
40
8393D585866DA82912683A6E421E61CFF1C71919


BLU spawn of cp_assault is also shaping up, though I'm dissatisfied with the lights. Any ideas?
 

Idolon

they/them
aa
Feb 7, 2008
2,128
6,144
-snip-

BLU spawn of cp_assault is also shaping up, though I'm dissatisfied with the lights. Any ideas?

Make 'em brighter.
 

Géza!

L4: Comfortable Member
May 12, 2008
183
40
I admit, I was a lazy git with those lights and copied the cp_badlands method of pairing 'em with invisible texlights. Doesn't seem to work that well for lights running along a wall.

Does anyone know what colour the blue light textures exactly emit?
 
Oct 6, 2008
1,969
451
Actually, make your windows smaller and then use the lighting effect that has the light stream coming down (there's a model for it somewhere) put the model under the window and change the sun's angle to match it for a cool looking effect. the window size should match the model size for it to look good. you can potentially add in more widows with this effect.

Then do your other lighting sun first to get ambient coming in from the outside then light the inside. maybe add in some dust sprites too :)

light doesn't emit colours - colours are seen because of the object being lit has reflective properties - that's where colours come from.

If you're looking for straight daylight the temperature is 5600 K. (blue sky) 3200 (yellow or in the shade)
 
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Géza!

L4: Comfortable Member
May 12, 2008
183
40
light doesn't emit colours - colours are seen because of the object being lit has reflective properties - that's where colours come from.

If you're looking for straight daylight the temperature is 5600 K. (blue sky) 3200 (yellow or in the shade)

Oh come on, you know what I meant :p

I really can't find the RGB value of the blue_light texlights
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
So for a school acceptance thing I have to design a game. So I go for rockets. Now I have to do stuff with them.

Warning: big pictures. Lot's of pixels.

One of the 8 rockets I have:
HzveURH.jpg


The blown-up version:
4puuyEI.jpg



No, they're not physically true to the real world. In fact this one will be destroyed if it ever had to re-enter the atmosphere. But it won't, so I don't care.


Rockets made with the aid of Kerbal Space Program and a super awesome plugin called Kerbal Vessel Viewer for making these awesome shots.
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,343
1,851
So for a school acceptance thing I have to design a game. So I go for rockets. Now I have to do stuff with them.
-snip-.

May I ask what school? I'd be very interested in specifics, if you don't mind sharing (if you can share).
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
May I ask what school? I'd be very interested in specifics, if you don't mind sharing (if you can share).

It's game design at some school in the Netherlands.

Unless you're Dutch, you can't read/speak the following words: Hogeschool voor de Kunsten Utrecht, or HKU.


Also, thanks for the 100th thanks :)
 
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Lain

lobotomy success story
aa
Jan 8, 2015
723
757
First time detailing on my redone koth_satori

OpFcEIn.jpg


F1ceSrx.jpg


not the best, but hopefully its good enough.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,573
Not a bad start.

Some of your pillars (first image, just left of mid) have horizontal wood texturing, that looks really weird. Rotate that 90degs to look more like a solid, single piece of wood on end, not a layered cake of wood. (You do this in some other areas, like the door frame).

Also, your posters/pictures are kind of really big or just, not really in good spots. Why would there be a HUGE mountknife back poster all the way up there? Those are usually smaller and lower. Alos, the employee of the month picture is definitely too big. Those are usually a bit smaller. (unless thats a prop, in which case I still think it's too big).

Also, the chicken wire scaling is HUGE. Drop that down from .25 to like, .05 or .1. The Chickens could escape through that!


All in all, not a bad start.
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
First time detailing on my redone koth_satori

-snip-

not the best, but hopefully its good enough.

Looks very reminiscent of the blue spawns on Thunder Mountain. Nice start.
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,343
1,851

DrLambda

L69: Teeheehee, Member
aa
Feb 18, 2015
458
475
For me it is more of a side project. I have to finish Temper in the next few weeks, and i also got something brewing for the arctic pack, although that one is quite a lot bigger than both Temper and Danktown. Also, i'm pretty much going for vanilla content for Danktown (Sawmill theme.) Right now, i put like 2,5 hours in, and i'll continue working on it whenever i have time, but it might take quite a while before i have something downloadable ready, so i wouldn't want anyone to stop with his own detailing, especially because (Like i said in the abandoned thread) there might never be a polished version from me.