Plans? What are plans?
They help me make my maps good. Ish.
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Plans? What are plans?
A rocket launchpad might be too climax-like for the first point, yeah. You want to have a gradual shift from a massive industrial facade into spytech.
Speaking of which, what kind of dynamic element are you planning on for your last point?
About 95% completed now:
-snip-
More screenshots here.[/URL]
Working with lighting is so fun!
Last time I used that overhead window frame model it didn't let any light trough. It was dark as hell inside until I removed the model and redid the whole thing with simple brushwork. Suddenly, light.
Since its collision model is a giant square, unless you're telling the compiler to compile with the commands that make it calculate shadows based on polygons instead of collision model it's gonna stay dark in there.
You could just have told the prop to not cast any shadows >_>'
And since this lighting compile option are a must-have for release candidates, you could just left it how it was
Yep. all you have to do is disable shadows on a prop if its not letting any light through.
My beta 1 preview:
-pictures-