I fucking LOVE convoluted and confusing entity setups! I hope you'll tell us what it's for!226 entities + 1901 outputs = an absolutely baller gamemode
I explain how all of it works in this post https://tf2maps.net/posts/487592/I fucking LOVE convoluted and confusing entity setups! I hope you'll tell us what it's for!
I did not knew about that. Well, thanks for the tip.You should turn off texture scale lock when resizing brushes, it's what likely resulted in those stretched orange textures in the first shot. You can set the texture X and Y scales to 0.25 to reset it
Sounds pretty ambitious! I wish you the best of luck!My first time ever making a map, watched UEAK's tutorial on Hammer, and decided to do a MvM / Payload map. These are my first screenshots, and the map is sort of in the purgatory state, as I dont really have any ideas on what to add to it. I'm going for a Mannhattan / Coaltown mixed with Steel. The plan is, (when the map is mostly finished of course) to make the payload spawn in after the end of the 6th wave. The players will have to push it to the robot spawn. There will be some custom voicelines, if I make them / even have time to make them. The payload will also have a custom model to accompany the voicelines.
This sounds very cool! Be careful about getting too ambitious, though. You don't want to burn yourself out.My first time ever making a map, watched UEAK's tutorial on Hammer, and decided to do a MvM / Payload map. These are my first screenshots, and the map is sort of in the purgatory state, as I dont really have any ideas on what to add to it. I'm going for a Mannhattan / Coaltown mixed with Steel. The plan is, (when the map is mostly finished of course) to make the payload spawn in after the end of the 6th wave. The players will have to push it to the robot spawn. There will be some custom voicelines, if I make them / even have time to make them. The payload will also have a custom model to accompany the voicelines.