WiP in WiP, post your screenshots!

MacRipley

L3: Member
Jan 15, 2015
134
270
1696986509380.png
1696986545216.png

1696986905369.png

1696987012593.png
1696987346058.png

1697146270439.png

1697146378775.png

1697146839193.png

1697147289324.png

1697834106278.png
1697834258024.png

lites.gif

_______________________________________________________________________________________________________________

Progress on some Alien-style stuff for an mvm map, these are just testing builds and not the actual map. Spawn is gonna be interior similar to these screens, and the outside battlefield will be the outside of a base/ship grounded on a massive meteor or asteroid or something. Friend is still working on the actual layout :)

Still have a lot more models left to do lol
 

Attachments

  • 1696986527002.png
    1696986527002.png
    638.5 KB · Views: 59
  • 1696986599662.png
    1696986599662.png
    683.7 KB · Views: 63
  • 1696986623759.png
    1696986623759.png
    446.4 KB · Views: 60
Last edited:

Radial

L3: Member
Aug 4, 2019
122
30
While waiting for my map cp_overload to receive some more testing, I've decided to go ahead and do some alpha-ish detailing on areas I'm reasonably sure won't be changing. This should also help one of the biggest problems, navigation. Previously all the rooms were just dev textures with nothing really standing out, so this (along with some more signage) should help massively.
hl2_vi8yuHNWRE.jpg
hl2_nFTiJ2o0vT.jpg
hl2_ilmmc5066y.jpg
 

Midlou

L5: Dapper Member
Jan 12, 2016
208
239
Remember, folks, lighting defines how an environment is perceived by the player. A few tweaks to the light entity settings, plus some new light sources, and you can get some really nice improvements. Here are some gifs showcasing comparisons between versions of my map, KOTH Ice Tower, rc5 (2021) VS rc6 (2023):

GsYENiE.gif


0ouFLUA.gif
Za5WgGR.gif
xC6sKtz.gif
Vxutxgr.gif
QlTnkmT.gif
 
Last edited:

I will explode

L1: Registered
Aug 15, 2023
15
3
need opinions on this layout

the map is ctf so even if this is just red's side, the blue side will just be mirrored
 

Attachments

  • WhatsApp Image 2023-11-17 at 11.05.26 PM.jpeg
    WhatsApp Image 2023-11-17 at 11.05.26 PM.jpeg
    110.7 KB · Views: 62

Malachite Man

L6: Sharp Member
Oct 16, 2015
345
198
Is it too small / too big?
Hard to say based off the photo. Try compiling the map to get a feel for the size of the space and be sure to pick a medium speed class as to not have a bias due to speed. Then you just go from there and adjust
 

Midlou

L5: Dapper Member
Jan 12, 2016
208
239
I think I should call Ice Tower 2 at this point, or go back in time and change the RC to Beta... oh well. I still need to do the blu side and some areas need more work, but I think this will be the final update for this project. I will do a testing session before full release of the RC7.
q8tp24v.gif
 
Last edited:

Aapelikaeki

L3: Member
Feb 24, 2018
148
135
The vibrant colors of Los Angeles make for a pretty looking mercenary murder arena...

angelesmarketinganglewip.png
 

Seacat08

L4: Comfortable Member
Jul 7, 2022
162
80
@HashBrosTrollsG This looks nice! The buildings in the first screenshot feel a tad bit empty to me. But I love the windmill and the buildings in the 2nd screenshot look really nice. Hope to see more of this!