WiP in WiP, post your screenshots!

Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.

  1. Mozi

    Mozi L1: Registered

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    Clean up work on my level. Scaling back on details got carried away. Less materials - more flat greybox

    Most of first round feedback added, no diaper skybox, func respawn rooms etc. Center expanded but now I have to go back and redo sight line blockers.

    Iteration is fun.
     

    Attached Files:

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  2. nesman

    aa nesman master of fast travel

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    My entry into the rule of three contest.
    [​IMG]
     
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    Last edited: Jul 20, 2021
  3. Keizer Ei

    Keizer Ei L1: Registered

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    A1 and A7 of my map, ive basically changed every major area surely theres gotta be a more efficient way of mapping 20210323182012_1.jpg 20210323182608_1.jpg
     
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  4. D.C.V.

    D.C.V. L1: Registered

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    I finished the model of an RT81 sedan, no texture yet.
    upload_2021-3-30_10-50-48.png
    upload_2021-3-30_10-58-12.png
     
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  5. Uncuepa

    aa Uncuepa

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    Just gonna post here for old times sake o7

    The discord is cool and all, but this used to be my homepage
     
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  6. nesman

    aa nesman master of fast travel

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    Same. For those who don't browse the discord as much, this is what I've been working on.

    20210718234815_1.jpg 20210718234828_1.jpg 20210718234801_1.jpg 20210716115343_1.jpg 20210716115338_1.jpg 20210716115330_1.jpg 20210717213852_1.jpg
     
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  7. Asd417

    aa Asd417 Sample Text

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    If your alpha looks that different in the first seven versions, you are being so much more efficient than those who update after moving one healthpack and adding a door
     
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  8. D.C.V.

    D.C.V. L1: Registered

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    I have recycled the taxi model into a Japanese ambulance, if you don't know, it's a based on the 1966 Toyopet Kyukyusha. There are two versions.
    upload_2021-7-24_22-24-51.png

    doors open
    upload_2021-7-24_22-26-38.png

    test in tf2:
    upload_2021-7-24_22-38-35.png upload_2021-7-24_22-40-10.png upload_2021-7-24_22-41-1.png upload_2021-7-24_22-41-42.png
     
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    Last edited: Jul 24, 2021
  9. D.C.V.

    D.C.V. L1: Registered

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    Does anyone knows how to turn prop vehicle's windows (or glass) clear? Just to change six windows on the ambulance. :thinking:
     
    Last edited: Jul 25, 2021
  10. Pocket

    aa Pocket Naylte ven, naylte yen.

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    Yeah. Basically you have to:
    • Set up your model so that those particular polygons use a different material than the rest of the model; you can and should keep the UV mapping the same
    • Make the material file for that material, referencing the same $basetexture but also including $translucent 1
    • Add alpha-channel transparency to where the windows are in your texture, along with any other alterations you might want (clouded-looking edges are a popular choice)
     
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  11. KrazyZark

    KrazyZark L3: Member

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    Been a while since I've posted model progress, TF2 1973 Holden Monaro model
    upload_2021-8-4_21-4-4.png
    upload_2021-8-4_21-4-25.png
     
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  12. D.C.V.

    D.C.V. L1: Registered

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    I'm kinda bit confused. Can you show me step by step with screencaps? I'm doing it the wrong way.
     
  13. PyroDevil

    PyroDevil L3: Member

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    Haven't used hammer in quite some time. Feels good to be back. I've started work on a 3cp attack/defense map. This is Blu's spawn + courtyard so far. 20210822231718_1.jpg
     
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  14. Another Bad Pun

    aa Another Bad Pun In the shadows, he saw four eyes lit by fire

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    Zzzzz
    [​IMG]
     
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  15. KrazyZark

    KrazyZark L3: Member

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    upload_2021-9-4_21-47-32.png
    upload_2021-9-4_21-47-55.png
    Mercedes Pullman Limo model with WIP textures
     
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  16. Dream-Chan

    Dream-Chan L1: Registered

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    Putting together a map rn, it's a bit of a weird one but I think I know what I'm doing.
    20211018154041_1.jpg 20211018154050_1.jpg 20211018154144_1.jpg
     
  17. Skylark

    aa Skylark Super Gay Developer

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    226 entities + 1901 outputs = an absolutely baller gamemode

    [​IMG]
     
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  18. The Asylum

    aa The Asylum The Clown Prince of Mapping

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    I fucking LOVE convoluted and confusing entity setups! I hope you'll tell us what it's for!
     
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  19. Tiftid

    Tiftid L3: Member

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  20. Skylark

    aa Skylark Super Gay Developer

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    I explain how all of it works in this post https://tf2maps.net/posts/487592/
     
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