Ok, making a tug of war payload map on a space station
I have no clear idea of where or what I'm doing on this map yet. i.e. no idea where / how I'm going to implement spawn rooms - thinking of teleportations.
Here's some screenshots for you:
This will most likely be the main combat zone (looks bigger than it is) - centre bridge with death pit - cart will start in the centre - then go towards warehouse
Entry into what I'm going to call warehouse - only 4 lights used - the ambient light comes from the track.
Cart will then go through a torus and come back the same way towards the centre - you will see space out of the windows
Need some help with this one - although I made torus the faces aren't aligning up right any ideas how to make this tunnel below?
Cart exits towards centre pit - the blast plate drops and blue or red pushes the cart into the hole (main bridge will retract also)