Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.
Oh? what could this be??
Is that a ctf map where you take a sword out of a stone? King Arthur's got nothing on a ripped spy
Yay, more canale
Hooray Neo-Gothic architecture!
(It's probably more Romanesque than Gothic but w/e)
It's taken quite a while to come up with a good map idea to showcase the London pack, but I think I've got something that'll work. I've now decided on a gamemode (three-round A/D CP), an aesthetic progression (from BLU dockyards to neutral urban streets to a RED-owned government building/spybase) and a geographic/narrative progression (the East End to Westminster via road, river and rail). Here's what I've done so far of Stage 1 Point B (and the Stage 1 RED spawn):
Fireworks on stage 3 because bonfire night?
Here's a little water mill on a cliff I made
The Sword should be on fire
interesting suggestion! I'll keep it in mind, but for the alpha's I'll be keeping the logic and such minimal. Still, thanks anyway
Oh, I totally want to make a London based map! I feel like that would be super fun!
While this is technically neither a TF2 map or a WIP, here's a little Quake map I have been working on for Func_msgboards 1024 Christmas Jam:
I absolutely urge anybody who's interested to check out the map pack - there's some top-notch bsp-mapping to be found in this jam! Just have a look at this trailer.
Those fairy lights created from tech lights are a stroke of genius.
Thanks! I do wish I had made the diameter 4 units instead of 8 - they are a bit too thick for my taste.
This will be the 2nd point of a 3cp map I'm making. It's currently called cp_glory but that will probably change.
Should be coming soon, hopefully
London Pubsigns, texturing is next
This is a small payload map I'm doing for the checklist contest! Spooky themed with a custom payload cart thats filled with green goop, and it gets everywhere when the cart explodes at the end.
Haven't really posted anything here for a while
Dev Building in Disrepair
Full area so far
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