Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.
Yay, more canale
Hooray Neo-Gothic architecture!
(It's probably more Romanesque than Gothic but w/e)
It's taken quite a while to come up with a good map idea to showcase the London pack, but I think I've got something that'll work. I've now decided on a gamemode (three-round A/D CP), an aesthetic progression (from BLU dockyards to neutral urban streets to a RED-owned government building/spybase) and a geographic/narrative progression (the East End to Westminster via road, river and rail). Here's what I've done so far of Stage 1 Point B (and the Stage 1 RED spawn):
Fireworks on stage 3 because bonfire night?
Here's a little water mill on a cliff I made
The Sword should be on fire
interesting suggestion! I'll keep it in mind, but for the alpha's I'll be keeping the logic and such minimal. Still, thanks anyway
Oh, I totally want to make a London based map! I feel like that would be super fun!
While this is technically neither a TF2 map or a WIP, here's a little Quake map I have been working on for Func_msgboards 1024 Christmas Jam:
I absolutely urge anybody who's interested to check out the map pack - there's some top-notch bsp-mapping to be found in this jam! Just have a look at this trailer.
Those fairy lights created from tech lights are a stroke of genius.
Thanks! I do wish I had made the diameter 4 units instead of 8 - they are a bit too thick for my taste.
This will be the 2nd point of a 3cp map I'm making. It's currently called cp_glory but that will probably change.
Should be coming soon, hopefully
London Pubsigns, texturing is next
This is a small payload map I'm doing for the checklist contest! Spooky themed with a custom payload cart thats filled with green goop, and it gets everywhere when the cart explodes at the end.
Haven't really posted anything here for a while
Dev Building in Disrepair
Full area so far
Here's my first map that I'm working on - a construction-themed map. It might not seem that way but my idea is that the point will be where all the construction stuff is, as both teams want to build there but can't because of the other.
Probably gonna switch to dev textures after I complete the building and move on to the second courtyard.
Looking for feedback!
Gonna play around with the center and test different cover/buildings.
I made this for detail practise, based on upward A point
Another based on cp_fastlane
Separate names with a comma.