WiP in WiP, post your screenshots!

Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.

  1. YOYOYO

    aa YOYOYO l666: Member of the Sacred Duck

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    ;)
     
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  2. Heron

    Heron L6: Sharp Member

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    Yay, more canale 20181202000021_1.jpg 20181202000028_1.jpg 20181203200442_1.jpg 20181203200420_1.jpg
     
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  3. Narpas

    aa Narpas Takes way to long to make and update maps

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    Hooray Neo-Gothic architecture!
    ctf_triumph_a10001.jpg ctf_triumph_a10002.jpg ctf_triumph_a10003.jpg ctf_triumph_a10004.jpg
    (It's probably more Romanesque than Gothic but w/e)
     
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  4. Mattie

    Mattie L1: Registered

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    It's taken quite a while to come up with a good map idea to showcase the London pack, but I think I've got something that'll work. I've now decided on a gamemode (three-round A/D CP), an aesthetic progression (from BLU dockyards to neutral urban streets to a RED-owned government building/spybase) and a geographic/narrative progression (the East End to Westminster via road, river and rail). Here's what I've done so far of Stage 1 Point B (and the Stage 1 RED spawn):
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  5. Berry

    aa Berry resident homo

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    Fireworks on stage 3 because bonfire night?
     
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  6. Heron

    Heron L6: Sharp Member

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    Here's a little water mill on a cliff I made 20181207211100_1.jpg
     
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  7. Malachite Man

    Malachite Man L6: Sharp Member

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    The Sword should be on fire
     
  8. YOYOYO

    aa YOYOYO l666: Member of the Sacred Duck

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    interesting suggestion! I'll keep it in mind, but for the alpha's I'll be keeping the logic and such minimal. Still, thanks anyway :)
     
  9. G.bo

    G.bo L4: Comfortable Member

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    Oh, I totally want to make a London based map! I feel like that would be super fun!
     
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  10. Spipper

    aa Spipper Former cheese man Gorgonzola

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    While this is technically neither a TF2 map or a WIP, here's a little Quake map I have been working on for Func_msgboards 1024 Christmas Jam:
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    I absolutely urge anybody who's interested to check out the map pack - there's some top-notch bsp-mapping to be found in this jam! Just have a look at this trailer.
     
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  11. FloofCollie

    aa FloofCollie asshole

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    Those fairy lights created from tech lights are a stroke of genius.
     
  12. Spipper

    aa Spipper Former cheese man Gorgonzola

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    Thanks! I do wish I had made the diameter 4 units instead of 8 - they are a bit too thick for my taste.
     
  13. I dinne ken

    aa I dinne ken Has currently had enough

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    20181229191047_1.jpg

    This will be the 2nd point of a 3cp map I'm making. It's currently called cp_glory but that will probably change.
    Should be coming soon, hopefully
     
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  14. Izotope

    aa Izotope Never releases maps

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    London Pubsigns, texturing is next
    [​IMG]
     
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  15. squeezit

    squeezit L2: Junior Member

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    20190107221021_1.jpg 20190107221259_1.jpg 20190107221404_1.jpg

    This is a small payload map I'm doing for the checklist contest! Spooky themed with a custom payload cart thats filled with green goop, and it gets everywhere when the cart explodes at the end.
     
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  16. SnakedSnack

    SnakedSnack L1: Registered

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    Haven't really posted anything here for a while
    20190116220726_1.jpg
    20190116220701_1.jpg
     
  17. Harritron

    Harritron L4: Comfortable Member

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    20190119165839_1.jpg
    Dev Building in Disrepair
    20190119165903_1.jpg
    Full area so far
     
  18. erectin' a map

    erectin' a map L1: Registered

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    [​IMG]

    Here's my first map that I'm working on - a construction-themed map. It might not seem that way but my idea is that the point will be where all the construction stuff is, as both teams want to build there but can't because of the other.

    Probably gonna switch to dev textures after I complete the building and move on to the second courtyard.

    EDIT: Update.

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    Looking for feedback!

    EDIT 2:

    Another update!

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    Gonna play around with the center and test different cover/buildings.
     
    Last edited: Jan 27, 2019
  19. trees

    trees L2: Junior Member

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    I made this for detail practise, based on upward A point

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    Another based on cp_fastlane

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  20. Coding Ethan

    Coding Ethan L2: Junior Member

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    [​IMG]
     
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