WiP in WiP, post your screenshots!

Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
I might have started something
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SnakedSnack

L1: Registered
Aug 26, 2017
25
4
And me again with a new pretty house:
20181113005237_1.jpg

I also increased the lighting on the payload's path here:
20181113004507_1.jpg

And finally, SKETCH of last payload point - red team's castle, what I made a some time ago:
20181113005315_1.jpg

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Cincomma

bonk sploosh
aa
Aug 2, 2017
429
413
Canalae got corrupted due to having a trashy 2010 computer. Thank God for BspSource
I was really annoyed when I saw the map was corrupted
I think I need a better hobby
nah, I have no friends
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
Here's my project for the payload map contest

It's called pl_canalae, (which is italian for canal) which takes place in venice


as a speaker i feel obliged to inform you that the word for canal is just "canale" with two a's, not three.
 

MaccyF

Notoriously Unreliable
aa
Mar 27, 2015
915
1,545
-snip-

Featuring the Bombinomicart

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Those vials look a little strange, if they're supposed to be glowing (looks like $UnlitGeneric?) I'd suggest painting in some OSL to sell the effect a little better. Also i feel like the glass would sort of take on some of the colour, but that might be too inefficient if you'd then have to use a separate shader for each vial.

nice model though, looking forward to those bombinomicon voice lines ;)
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
First CP of my payload map for the payload checklist contest. Coming along well, if I do say so myself...
20181114214452_1.jpg
 

YOYOYO

50 crashes and counting!
aa
Jul 10, 2017
622
556
Here's another detail practice I've been working on! (don't worry, I'm actually getting better.) I present to you: Gate #5!
Sky box is WIP.
point_detail0000.jpg

I tried something new with this, two window in the roof that have foliage and rocks on it to give it a really 3D effect (its not the best look of the windows):
point_detail0001.jpg

and here's one more:
point_detail0002.jpg


I make these so that i can improve, so feedback is greatly appreciated! I know screenshots don't give the best visibility, but if you see anything I can improve, tell me!
This is hopefully the start of a series I have that will help me to learn detailing of different theme. I'll keep this thread updated about it or create my own. You can try this too, but I will be creating many of these "gates" in the different TF2 themes to get a feel for them. Get better at map detailing and such. Gates can be a barn with one of those slide-y gates, an industrial complex with a gate, and so on. what do you guys think?
 

Cincomma

bonk sploosh
aa
Aug 2, 2017
429
413
Here's another detail practice I've been working on! (don't worry, I'm actually getting better.) I present to you: Gate #5!
Sky box is WIP.
point_detail0000-jpg.91175

I tried something new with this, two window in the roof that have foliage and rocks on it to give it a really 3D effect (its not the best look of the windows):
point_detail0001-jpg.91176

and here's one more:
point_detail0002-jpg.91177
That looks great! But the grey-and-brown metal texture is kinda odd in the outside area. Possibly use some more washed out textures?
 
Oct 6, 2008
1,965
450
Wow guys! I'm really excited by some of the maps previewed thus far - keep up the good work! I'm now thinking of doing another space themed map and am unsure if it will be another experimental mpl_ style (possibly not played a lot) vs standard pl_ mode.