WiP in WiP, post your screenshots!

Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.

  1. DrSquishy

    aa DrSquishy ???

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    Yes, they'll have other things, but that's just one of the conditions that they've decided to fulfill
     
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  2. FloofCollie

    aa FloofCollie I really suck!

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    ?
     
  3. Heron

    Heron L6: Sharp Member

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    Yes, the boat is the payload. It's gonna go slightly faster than normal
     
  4. Reas

    Reas L1: Registered

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    I think you should add some bomb props to it, cause you know your purpose on pl maps are to explode an important place
    Not necessary but i think there should be a reason for blu pushing that boat
     
  5. Heron

    Heron L6: Sharp Member

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    Actually, I just added a blu bomb to the boat. It sits in the back seat of the boat. I might add some more explosives to make it more obvious later
     
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  6. Heron

    Heron L6: Sharp Member

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    I added some neat gates to the middle of the canals that open once the cart is close enough 20181109121947_1.jpg 20181109122001_1.jpg
     
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  7. MaccyF

    aa MaccyF Notoriously Unreliable

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    Taxis look good

    If you're meaning what i think, the seams come from the LODs having visible seams, which often happens if you don't clean things up after generating an LOD mesh using an automated decimate type modifier.
     
  8. Heron

    Heron L6: Sharp Member

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    Here are some signs I made for my current project
    hhcp_redcanals.png hhcp_blubombairboat.png
     
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  9. Simulacron

    Simulacron L6: Sharp Member

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    Here's a picture of a custom cart I'm making for my payload contest map (It's going to be tug-of-war). The model is still wip, but I'm pretty happy with the first version I made.
    20181110220431_1.jpg
     
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  10. Heron

    Heron L6: Sharp Member

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    How'd you make the model have that white outline? I changed my payload cart model to an airboat, and now it doesn't have an outline
     
  11. Narpas

    aa Narpas Takes way to long to make and update maps

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    I believe the outline is caused by the team_train_watcher entity? I may be wrong though. Even so, you can have any model outlined using the tf_glow entity
     
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  12. SnakedSnack

    SnakedSnack L1: Registered

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    I worked for several months on my payload map, and finally, one of five parts of map received some textures and props. I think I’m missing some lighting, but for now it looks like this (still not yet made interior and houses on the other side of the fence)
    20181111005823_1.jpg 20181111005841_1.jpg 20181111005911_1.jpg 20181111005930_1.jpg
     
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  13. DrSquishy

    aa DrSquishy ???

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    That looks pretty damn cool, although the ground area is a bit dark for gameplay. Perhaps try adding some more lights around the map?
     
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  14. SnakedSnack

    SnakedSnack L1: Registered

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    Yeah, thanks, was thinking about it for some time, I guess, I am going to add a little lampposts near the rail.
     
  15. Heron

    Heron L6: Sharp Member

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    Hey, look more signs... the yellow one says don't feed fat doves, so... hhcp_merasmuscafe.png hhcp_dontfeedbirds.png
     
  16. Mikroscopic

    aa Mikroscopic

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    A spooky stretch of track, still heavily WIP

    [​IMG]

    Featuring the Bombinomicart

    [​IMG]
     
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  17. G.bo

    G.bo L4: Comfortable Member

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    YES.
    YEEESSSS!!!!
     
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  18. Reas

    Reas L1: Registered

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    The pun though
     
  19. Viemärirotta

    aa Viemärirotta sniffer

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    I might have started something
    upload_2018-11-12_15-46-18.png upload_2018-11-12_15-46-40.png upload_2018-11-12_15-47-1.png upload_2018-11-12_15-47-26.png upload_2018-11-12_15-47-40.png upload_2018-11-12_15-47-57.png upload_2018-11-12_15-48-43.png upload_2018-11-12_15-48-55.png
     
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  20. FloofCollie

    aa FloofCollie I really suck!

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    That looks awesome! Keep going!!