WiP in WiP, post your screenshots!

YOYOYO

50 crashes and counting!
aa
Jul 10, 2017
622
556
Oh? what could this be??
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nᵗʰSonata

Takes way to long to make and update maps
aa
Jun 11, 2015
433
436
Hooray Neo-Gothic architecture!
ctf_triumph_a10001.jpg
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(It's probably more Romanesque than Gothic but w/e)
 

Mattie

L2: Junior Member
Jul 28, 2018
59
351
It's taken quite a while to come up with a good map idea to showcase the London pack, but I think I've got something that'll work. I've now decided on a gamemode (three-round A/D CP), an aesthetic progression (from BLU dockyards to neutral urban streets to a RED-owned government building/spybase) and a geographic/narrative progression (the East End to Westminster via road, river and rail). Here's what I've done so far of Stage 1 Point B (and the Stage 1 RED spawn):
london_adcp_stage1_20003.jpg

london_adcp_stage1_20002.jpg

london_adcp_stage1_20001.jpg

london_adcp_stage1_20000.jpg
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
It's taken quite a while to come up with a good map idea to showcase the London pack, but I think I've got something that'll work. I've now decided on a gamemode (three-round A/D CP), an aesthetic progression (from BLU dockyards to neutral urban streets to a RED-owned government building/spybase) and a geographic/narrative progression (the East End to Westminster via road, river and rail). Here's what I've done so far of Stage 1 Point B (and the Stage 1 RED spawn):
london_adcp_stage1_20003.jpg

london_adcp_stage1_20002.jpg

london_adcp_stage1_20001.jpg

london_adcp_stage1_20000.jpg

Fireworks on stage 3 because bonfire night?
 

G.bo

L4: Comfortable Member
Sep 24, 2017
180
195
It's taken quite a while to come up with a good map idea to showcase the London pack, but I think I've got something that'll work. I've now decided on a gamemode (three-round A/D CP), an aesthetic progression (from BLU dockyards to neutral urban streets to a RED-owned government building/spybase) and a geographic/narrative progression (the East End to Westminster via road, river and rail). Here's what I've done so far of Stage 1 Point B (and the Stage 1 RED spawn):
london_adcp_stage1_20003.jpg

london_adcp_stage1_20002.jpg

london_adcp_stage1_20001.jpg

london_adcp_stage1_20000.jpg

Oh, I totally want to make a London based map! I feel like that would be super fun!
 

Spipper

Former cheese man Gorgonzola
aa
Feb 18, 2012
246
407
While this is technically neither a TF2 map or a WIP, here's a little Quake map I have been working on for Func_msgboards 1024 Christmas Jam:
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I absolutely urge anybody who's interested to check out the map pack - there's some top-notch bsp-mapping to be found in this jam! Just have a look at this trailer.
 

I dinne ken

Has currently had enough
aa
Apr 16, 2016
324
433
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This will be the 2nd point of a 3cp map I'm making. It's currently called cp_glory but that will probably change.
Should be coming soon, hopefully
 

MacRipley

L3: Member
Jan 15, 2015
134
274
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This is a small payload map I'm doing for the checklist contest! Spooky themed with a custom payload cart thats filled with green goop, and it gets everywhere when the cart explodes at the end.
 

tomcat

L1: Registered
Jan 21, 2019
42
3
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Here's my first map that I'm working on - a construction-themed map. It might not seem that way but my idea is that the point will be where all the construction stuff is, as both teams want to build there but can't because of the other.

Probably gonna switch to dev textures after I complete the building and move on to the second courtyard.

EDIT: Update.

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Looking for feedback!

EDIT 2:

Another update!

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Gonna play around with the center and test different cover/buildings.
 
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