WiP in WiP, post your screenshots!

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
I got this thing I'm working on right now...

It's a classic payload map, but whit a twist!
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hqdefault.jpg
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,701
2,583
Didn't somebody else do one of those recently? Except it was a lot weirder geometry-wise.
 
Aug 30, 2015
359
451

OracleForms11g

L1: Registered
Dec 1, 2017
14
16
Aug 30, 2015
359
451
20171201212524_1.jpg
I have no idea why I decided to make this but, like, I didn't do a good job so it's kind of a moot point.
All that to say I am working on some multicolored dev textures and will release them once they achieve a satisfactory quality
 
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S

saph

This is hopefully one of the last times you see this map in dev textures. Middle was torn down yet again. I think I really nailed the middle this time and everything fits on a larger grid. The mobility every class has here might be a bit scary. (A heavy can jump from the crates onto the top of the point as well as up on the rock and over to the point.) I feel as though some things are lacking, so we'll see if side buildings are needed or not. Happy December everyone!
W3Y2WZk.jpg
 

BigfootBeto

Party Time 2.0!
aa
Jun 8, 2016
498
848
Been doing some visual improvements to Spacepost

20171206042629_1.jpg 20171206042506_1.jpg 20171206042523_1.jpg
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20171206042300_1.jpg

20171206042214_1.jpg
Hatch still WIP

20171206042831_1.jpg
Forward upgrade station

20171206042548_1.jpg
With this picture I realized the spotlights were way off center lol
 

Scampi

L4: Comfortable Member
Feb 8, 2017
186
151
I don't think I can make a TF2 map out of it, but I'm making a detailed zeppelin and here's the gondola interior:
gm_zeppelin0000.jpg
 

B!scuit

L5: Dapper Member
Aug 12, 2016
205
267
bsp.jpg

new_bsp_render.png

I'd say my .bsp visualization code has come quite a way, even if I've only got 3fps right now

EDIT: Now with the correct colours!
new_bsp_render3.png
 
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