Ah that'd be a pain.Came back to a map i started a few years ago. Realised that the entire thing was built on a grid size of 1... so that was fun.
It's a modified rock prop, which fades to a grey colour at the bottom, a displacement using a texture that starts transparent at the top, changes to a grey colour mid way, then back to transparent at the bottom, two layers of the transparent scrolling cloud textures, then the bottom layer of a scrolling could texture that isn't transparent.@theatreTECHIE
Is the mix of rock and cloud a texture?
Wow, that effect came out pretty darn neat. Good job!So I've been working on blending the cliffs of Vigil into the clouds below, and they're looking much better now:
I still need to fix up the bottom of the B structure hanging off the cliff, but it's getting there.
Still need to work on the soundscapes, 3D skybox and more details around last, but RC1 is getting close...
Also I have done some more work on the 9 ducks in the map: each one of the ducks will be in one of three positions, randomized at the start of each round.
oh I forgot about that
You could utilize one server plugin in TF2Now I want to have stupid names in all my hidden ent's (gamerules, relays, ambients) so if I abandon map they'll have one hecc of a time laughing