P
here are some screenshots of my map
image links
Some of those walls look really thick, prehaps even half their thickness, depending on the final wall materialhere are some screenshots of my map
Which is fine, i did put the info there so others could use it. Which is the entire idea of such pack.and I may or may not have taken the light settings from mvm_giza... But he did put them up for the taking on the download thread of the sphinx pack
Mission briefing is entirely controlled by the map prefix I think.Does anyone know how I can set the mission briefing to attack defense rather than control points?
Objective:
Capture the enemy intellegence from their base and return it to your own within the time limit. First team to the capture limit wins.
Other Notes:
Please leave feedback for this map, and don't forget to have fun as well!
Some pics
-snip-