»FF« Wanderer | Engie
L1: Registered
- Nov 27, 2015
- 32
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I think you can, but things like tf2 logic won't work in other source games like Half Life.Guys is there any way to import entities from a source game to another source game ?
Like Portal 2 entities in Half life 2I think you can, but things like tf2 logic won't work in other source games like Half Life.
What kind of entities are you talking about?
Nope. Different engine.Like Portal 2 entities in Half life 2
Actually, it's the same engine with different game code. (Well, technically Portal 2 have an updated version of the Source engine, but it just gets technical from there on out.)Nope. Different engine.
Actually, it's the same engine with different game code. (Well, technically Portal 2 have an updated version of the Source engine, but it just gets technical from there on out.)
Thanks for the help!Nope. Different engine.
A sneak peek on my pride and joy - a steampunk reverse-CTF map. Using flag on train prefab, but you must carry the flag to the enemy team's base. I'm not sure how good it will play, this is literally the first non-jump map I ever made (not counting a few orange maps I made 4 years ago and should be ashamed of).
Mostly using custom textures (and, hopefully, models if I have enough time to finish them). I'm not really sure if I'll be able to finish it during the jam, but cutting out unnecessary sleeping should help.
Looks very BadwaterBasin-y for me
How can I fix the shadow?The shadow cast by the truck breaks the scene and my heart. :C
Also, the indoor space is equally lit as outdoor which doesnt look that very natural but ok for the sake of gameplay
At least your are thanking those that respond
oh dont worry it's just a detailAt least your are thanking those that respond
(dank u is dutch for thank you and its very commonly written on those trash bins at a mcdonalds)
i do like the height diffirences you have on that screenshot. But i also have the idea that the area you are showing is very dense and might hinder gameplay because of that.