thinking about making a new KOTH map and I need to know. how big is a usual KOTH map?
sorry for the dumb question. I'm kind off new to mapping and scaling isn't my strong point.
looks like as long as its not under 8 or over 13 you should be fine.A good measurement for koth maps is walk times from point to spawn. I usually use scout.
Viaduct is ~10, lakeside ~11, highpass ~12, king ~9 (last time I checked). Probably be slightly different if you stopwatch it.
thinking about making a new KOTH map and I need to know. how big is a usual KOTH map?
sorry for the dumb question. I'm kind off new to mapping and scaling isn't my strong point.
anyone got tips for scaling? i noticed that what it looks like in hammer, what it looks like to you in game, snd what it looks like compared to the player are vary different, and it is vary hard to get it just right.
I'm going to guess you are talking about Hammer Units here.looks like as long as its not under 8 or over 13 you should be fine.
He means seconds. 8 - 13 seconds.I'm going to guess you are talking about Hammer Units here.
secondsI'm going to guess you are talking about Hammer Units here.
I know you may not want to do it, but after the jam, would you be able to make a prefab and put it up for download? just based on this one clip, I can already see some interesting and unique map ideas forming...
+1 for the Touhou music.Got my generator attack fully functional, probably going to use the mode in the upcoming jam.