WiP in WiP, post your screenshots!

Crowbar

aa
Dec 19, 2015
1,455
1,298
From what I can see, this big rock is still brushwork. Get a model for it! Individual texturing and AO will improve it just like anything ever.
The entire thing is still gorgeous.
 

nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
913
1,741
"pridelands"
*image*

Am I the only one who sees this?
shark rock.png


Looks quite nice though! Keep up the good work!
 

Twist.vmf

L420: High Member
Jul 29, 2016
439
208
Just finished making a bunch of art in sfm, now to make them .vtfs

Side note, how do I pack custom textures with a map?
 

Diva Dan

hello!
aa
Mar 20, 2016
1,035
1,956
"pridelands"
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I don't know if there's anything you can do about it or if it's too late, but none of those rock props really fit in with the actual pride rock. It's made out of long sheets of slate, and all the props are made with soft, round edges. Same goes for the hell spikes on the bottom. The rocks on top of pride rock also don't really make sense-you could probably make cover by just using a large tree planted on the bottom of the stream. I know you are using a few placeholder models here and there (giant skybox tree), but you know what I mean. Also, a deeper chasm would look really cool! :) Just some feedback.
 
Nov 13, 2015
138
512
dewm_b3 screens, not much to say, I'm pretty sure all of the pics looks very similar to the once I posted last time,

somebody suggested a highground area in mid, think it was a good idea (also made it possible to motivate a jump pad) should make it easier to attack/retake the controlpoint unless you are already dominated, also added some new props,

EEF366C49AD9F369BD0EFA81FC62FE3BF120EED0


added some wires, some new light props and sounds...removed one of the stairs leading up to the lobby area, leaving it as a one-way-drop, making it harder for pyro, medic, spy and heavy to reach other teams spawn
0158881FA98529CC2AE3F3B54768FD1C7BB35B33


updated the light, added some props and sound
57737F481F97C8BCF0A5208CE835EA22F9012148


download it from here z<-----
 

chin

aa
Dec 22, 2013
15
265
Working on ABP's old ctf_banja - calling it Banjaxed atm, gonna try to get some more few things done then might stick an a1 in an imp to see how it plays :)
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hutty

aa
Mar 30, 2014
547
446
I am using a math counter, theres a noise for every tick on the counter (currently set to 3 ticks at 0.25 seconds each)