Progress on what will be my first map. The payload goes down the ramp, toward the fences. My goals are to have options for every class at any given time, to not have obvious sniper/building spots, and to make the aesthetic depressing as hell.
The area will feature more cover from sight lines in general and a high ground for Red where the two tall, white boxes are. The trench will be the main flank route, featuring an exit to both team's territories.
The area will feature more cover from sight lines in general and a high ground for Red where the two tall, white boxes are. The trench will be the main flank route, featuring an exit to both team's territories.