WiP in WiP, post your screenshots!

Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.

  1. Jusa

    aa Jusa

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    That little extending part on the right definitely needs some supports under it. I would also extend the roofs to overlap the sides of the buildings a bit more (8-16units) and make the roofs into displacements. You could also inset the windows a little in to the geometry to give it that "I am a real building and not just a box with windows glued on it" look.
     
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  2. Moonrat

    aa Moonrat The end of an era

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    I was gonna add supports to the little outcrop, but I forgot about it because I was having problems with the shadows. The roofs are also sticking out by 8 units.
     
  3. Bapaul

    Bapaul L1: Registered

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    I'm going to use this pic as a general thing to comment on people using the Frontline assets. I'm by no means a mapper so I might be completely off here but anyways,

    Imo people use the cobblestone textures in too large quantities, having the big slabs of cobblestone just makes stuff look pretty noisy. I don't know if this something that will be adressed in later versions of the map, but I see it a lot. If you look at stuff like Rotenburg for example a lot of the cobblestone roads are mixed with the much flatter dirt blends/dirt road stuff making it less cluttered on the eyes. The same can be said for the brick walls, though less of an issue it might be better to combine it with the plaster more (in this case it should be fine with the buildings in the background).

    And for this image specifically (though I've seen it more often) PLEASE use the barbed wire end pieces, it looks very strange with the barbed wire now cuttin off in mid air
     
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  4. Muddy

    aa Muddy Muddy

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    Adding to the other posts: your roofs look pretty thick. I recommend 4hu thick roofs.
     
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  5. Jusa

    aa Jusa

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    upload_2016-8-2_17-22-44.png

    The feel when no clue how to connect last to second and this empty void of no ideas is just waiting to be filled.
     
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  6. shadowslasher11

    aa shadowslasher11

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    If you stare long enough at the void, the void will stare back, then you just make strange decisions.
     
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  7. Dribbleondo - Au Yeah

    Dribbleondo - Au Yeah L2: Junior Member

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    I'm currently making a reskin of Cactus Canyon called Crystal Canyon, an "abandoned"/ Mayan themed map:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    It's obviously not done, as I have 2 other stages to do too....and I have to fix the skybox a bit as it is very wasteful currently.
     
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  8. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    That void becomes a deathpit based arround trains woohoo!!!
    yeah, i can agree with strange.

    And at least to help him some inspiration:
    [​IMG]
    (blindly taking these paths might be a bad idea - but it should at least get you going - colors are for simplicity of explaining diffirent ideas)
     
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  9. Jusa

    aa Jusa

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    upload_2016-8-2_21-49-10.png

    subdivide working its magic
     
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  10. DrLambda

    aa DrLambda L69: Teeheehee, Member

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    !fb Your displacement is traveling WAY to fast.
     
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  11. Muddy

    aa Muddy Muddy

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  12. AlexCookie

    aa AlexCookie Suspect of eating cookies alive

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    8K screenshot of ctf_bombtown:
     

    Attached Files:

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  13. EksCelle

    EksCelle L1: Registered

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    That screenshot is half the filesize of the map it's taken of.

    Uncompressed, it's 4x the size.
     
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  14. Jusa

    aa Jusa

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    upload_2016-8-3_0-48-36.png

    *sound of electricity zapping intensifies"
    I've been mapping way too much today
     
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  15. Muddy

    aa Muddy Muddy

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    frontline.jpg

    [​IMG]
    [​IMG]
    [​IMG]

    Still very WiP, a lot of this is subject to change but I felt like showing it off anyway. Also ignore the shitty prop lighting. (Also pictured is chin's postbox model)

    EDIT:
    [​IMG]
     
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  16. the_rad

    the_rad L1: Registered

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    View: https://www.youtube.com/watch?v=PUTcMQ6yRrQ
     
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  17. Tumby

    aa Tumby

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    Technologically advanced fountain, capable of projecting a god damn hologram.
     
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  18. Hotel Detective

    Hotel Detective L4: Comfortable Member

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    Water creates magical rainbows, this doesn't surprise me
     
  19. the_rad

    the_rad L1: Registered

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    TF2 is setup in a universe where people can cloak and teleported. this is not a surprise for me
     
  20. Tumby

    aa Tumby

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    People not being surprised by a bunch of bricks and water making a hologram, this surprises me.
     
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