Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.
Adding to the other posts: your roofs look pretty thick. I recommend 4hu thick roofs.
The feel when no clue how to connect last to second and this empty void of no ideas is just waiting to be filled.
If you stare long enough at the void, the void will stare back, then you just make strange decisions.
I'm currently making a reskin of Cactus Canyon called Crystal Canyon, an "abandoned"/ Mayan themed map:
It's obviously not done, as I have 2 other stages to do too....and I have to fix the skybox a bit as it is very wasteful currently.
That void becomes a deathpit based arround trains woohoo!!!
yeah, i can agree with strange.
And at least to help him some inspiration:
(blindly taking these paths might be a bad idea - but it should at least get you going - colors are for simplicity of explaining diffirent ideas)
subdivide working its magic
!fb Your displacement is traveling WAY to fast.
8K screenshot of ctf_bombtown:
That screenshot is half the filesize of the map it's taken of.
Uncompressed, it's 4x the size.
*sound of electricity zapping intensifies"
I've been mapping way too much today
Still very WiP, a lot of this is subject to change but I felt like showing it off anyway. Also ignore the shitty prop lighting. (Also pictured is chin's postbox model)
Technologically advanced fountain, capable of projecting a god damn hologram.
Water creates magical rainbows, this doesn't surprise me
TF2 is setup in a universe where people can cloak and teleported. this is not a surprise for me
People not being surprised by a bunch of bricks and water making a hologram, this surprises me.
People being surprised. This surprises me.
I'm using this mid to test out lighting and themes I've never tried before.
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