WiP in WiP, post your screenshots!

Simulacron

L-3: Simulated Member
aa
Feb 17, 2016
313
326
After a couple of hours I'm happy with how far the design has gone. I feel like I made a spacious, yet fairly compact building structure.

The "X" is where I plan to make the PLR cart end, and the "O" is where I plan to put the starting cart. With their paths lined in orange.

eblPdkr.png
The track at the end looks like a massive sightline! Or are you still working on the layout on this part in the map?
 

KilogramHours

L1: Registered
Jul 15, 2016
12
15
The track at the end looks like a massive sightline! Or are you still working on the layout on this part in the map?

The spawn should be perpendicular to the trench, giving cover to those pushing the cart.. I'm making the layout as I'm going along. So it's really up in the air. I'm trying to limit sightlines as much as possible besides purposeful sniper zones.
 
Sep 19, 2010
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It's looking really good so far, Grizzly! Just keep in mind that unless you do something different than bakscratch, you will end up getting lots of the same comments about how it's a ripoff of illios. I would suggest tweaking the gamemode or changing the kind of symmetry. Major changes, I know, but I don't want to see another great map be rejected so harshly again.
It's hard to change up symmetry when the map is on a cliff. This map is really just a warm up for my 72hr Jam payload map, which I plan on doing in the same theme. Just want to use this to mess around with detailing so I'm familiar with what I want to do this weekend and don't waste time.
 

RataDeOrdenador

L5: Dapper Member
Oct 12, 2015
230
105
The sandbags on the last picture look rather odd imo. That random displacement keeps bugging me so much.

Other than that,it looks really good. Nice atmosphere.
 
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Moonrat

nothing left
aa
Jul 30, 2014
932
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Buxb3bu.png


Testing out some detailing on Bellick, might end up changing the theme a bit...

Also gonna embellish it a bit more before I release A4
 

CriminalBunny

Lasers are just deadly rainbows
aa
Oct 11, 2013
273
413
MORE SKYBOX TWEAKING FOR MAYANN MAP

tRC9fe3.jpg

This time I tried one from the Swamp pack, and this is the one I like the most so far. Ignore the still-fully-opaque overlay at your left

YougQX5.jpg

I'm really happy of how this is turning out :D

Have a bonus overdetailed spawnroom
oSmXsXb.jpg
 

re1wind

aa
Aug 12, 2009
644
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i have a feeling that it will be difficult to determine teams at a glance, particularly near coloured lights and in dimmer areas.
 

Muddy

Muddy
aa
Sep 5, 2014
2,581
4,597
So first,we milked Mayann until we left it dry. Now is Frontline's turn.

I'm scared.
Because God forbid everyone would want to try out something new.
 

Quoting

L1: Registered
Jul 20, 2016
7
2
On the plus side, Frontline has variety. Here's to hoping that said variety is used, and we don't just get boats and sandbags....

I know my map is a very similar to a lothird of the others, I will try to make it more unique.

Without saying much I may have a map planned for the 72hr contest set in the Pacific theatre...