ProselyteCanti
L2: Junior Member
- Mar 27, 2014
- 91
- 10
Mostly just for fun I guess. There aren't any other good ports of it for TF2, to my knowledge.@ProselyteCanti but what do you port it for?
Mostly just for fun I guess. There aren't any other good ports of it for TF2, to my knowledge.@ProselyteCanti but what do you port it for?
You can even tell it's just a blended texture because around the puddle, there is small tints of blue/water between the cracks of the cobble. And overlay would not really be able to do this, so it must be the "in-between" of a cobble to water blend texture.My guess is that it's just a blend material where the "water" is just a blue-tinted version of the cobblestone (possibly using $color) with an animated normal map and $envmap on. But if I'm right, I'm surprised you can put use a material with $envmap in a blend.
Wonder why Valve never thought of it before. All their puddles are props.
I would question the bump mapping, but yeah that's pretty spiffy. Is it a fancy blend material, or...?
@Pocket looks like a displaced custom blend texture of stone to water in between stone with a water brush on top of it. I could be completely wrong though and it could just be a really fancy custom texture.
Actually the more I look at it the more confused I get. I have no idea.
My guess is that it's just a blend material where the "water" is just a blue-tinted version of the cobblestone (possibly using $color) with an animated normal map and $envmap on. But if I'm right, I'm surprised you can put use a material with $envmap in a blend.
Wonder why Valve never thought of it before. All their puddles are props.
You can even tell it's just a blended texture because around the puddle, there is small tints of blue/water between the cracks of the cobble. And overlay would not really be able to do this, so it must be the "in-between" of a cobble to water blend texture.