Any team must blow up the alien mothership in Attack/Defend gamemodes. In symmetrical gamemodes, the winning team must blow up the mothership. How it is destroyed it up to you, but we've heard Bombs, lasers, rockets and ray guns are effective. (for UFO Assets, see below)
More experimentaion going on:
These rings rotate nicely using motors but is there any way that I can parent them so they can follow a fun_tracktrain
How about you use an animated model to reduce the amount of data the server has send every frame?
H̛er͢e͟a̕notr ̵t̴ŗa͜i͡s̷s̡i҉ ̨that͟ w̸ ͢h͜ąv̡e͞ ͏inr̨c̡e͞pI̧t seeḿshe̸ ̛loca̶on conns l͏l͘ to͏w͞e̶r i̧n̶ ͞t͘hȩ ̴c͡èn͏teŕ t͞hat͡s ͘a s͡u̢i̷t́abl̴e ͝s̕nip͜ìng̡ posi͠n. ͟a̛po͝lo̕gi͏z҉e̷ f̀e͠ ̸q͠u͘ality o̡th͜pśh͏o̕t̕,̵u͢t͞ ̀s͏ e e̷ste ͞c͜a ̀w͘iţhh ̡sm͏ll̀ ̢eme͠n͝
How about you use an animated model to reduce the amount of data the server has send every frame?
Isn't Source entity work done clientside
Neither do I ^^'I'm open to all suggestions, however, I don't know how to make animated models.
Isn't Source entity work done clientside
trade maps
good optimization