The double spotlights on the fluorescent lamps in particular looks a bit goofy.
Those types of lights don't really need halos, I think they work better if you only treat them as a "light justification" prop. Meaning if you have a light_spotlight illuminating a space and you want to create a reason for light to be there, drop in a fluorescent lamp.
I'm not sure about the railing either, it definitely looks really nice, but I can imagine being annoyed getting tripped up on it in a firefight. Maybe player clips could fix that?