WiP in WiP, post your screenshots!

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
806
1,851
Hopefully this makes the cp look more important
hl2%202014-07-18%2021-42-57-57.png
 
Mar 23, 2010
1,875
1,700
that ufo is next level
 

Waffe

L5: Dapper Member
Dec 2, 2012
230
203
Here are some pics of what I've been mapping this summer. Should be playable soon

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First area of engagement (walls TBA):

xRUkoTr.png
 

puxorb

L69: Emoticon
aa
Dec 15, 2013
535
803
In your second screenshot, you might want to change those 2 center doors into one large one.

It doesn't really matter what you do, it just seems redundant to me. (also, yes, I do see that they are both connected to different paths.)
 

wareya

L420: High Member
Jun 17, 2012
493
191
0b68ef0e56.jpg

Making progress. This is my fourth CP; that means I'm 4/5 or 3/5 done depending on how you look at it.
 

evanonline

L420: High Member
Mar 15, 2009
485
273
Bs-31YGCMAAR7iT.png


Working on track pathing today, even with ABS it's so tedious lmao

and after looking at this area for so long i'm quickly realizing the area around the saucer is completely stupid trash and i'm going to just redo it entirely tomorrow, open it up some

EDIT: and yeah i'm aware that's the saucer and not the mothership, but i'm using the saucer as a placeholder 'cus the mothership is a skybox model
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728

The first screenshot look rad, but this one is way too busy in the upper areas. Simplify the broken wood and remove all but one of those structures hanging off the wall imo.


Also I made a keychain

zJVqtDI.jpg
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,709
2,586
Some screenshots of the Blu spawn area for a massive upcoming update to pl_goldthorpe (Ignore the unbuilt cubemaps)


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I will not. Why are you using the shiny wood texture there anyway?
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
Not super cool or anything but I haven't seen any maritime maps recently sooooo (maybe I'll change the main map to be beach too or whatever later)

DvMbs2Q.jpg
 

TheoF114

L1: Registered
Sep 10, 2013
33
234
Some screenshots from Maple Ridge:

LbxAoSd.jpg

TX5Bfpm.jpg

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RI9gVUy.jpg


More or less done with detail, pretty happy with how it turned out.
 
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Woozlez

L3: Member
Jul 28, 2010
129
287
I'd just like to share some more screenshots from mvm_underground, to get people hyped about playing it. We've completed our 15th test of the map and we're at Alpha 8, with a few minor details to add to move into beta. All we need is skycard models of the skybox textures, a modular truss model to sprinkle throughout, soundscapes that simulate being underground, and a final detailing in spawn that matches the lore of the museum in Coaltown. If you feel like you could help with any of those things, please PM me or respond to the thread here: http://forums.tf2maps.net/showthread.php?t=22511

Anyways here are some of the screenshots along with a link to the full album here: http://imgur.com/a/jZCa4#0

FYJOFAG.jpg


Xg2FMBu.jpg


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ThrowingPie

L1: Registered
Apr 6, 2014
28
30
I love how you changed the opening in the 2nd screenshot, Looks cool. Reminds me of the Portal 2 underground area. Can't wait to play it.