Holy HDR.
Also, Bakscratch, as the others have mentioned regarding the detail on the tall buildings, much of those details will be missed as players wont even look up there, you should note that players will focus on A: other players B: Objectives (payload/CP's) and C: areas of high threat such as doorways. Thus it's a waste of resources to render excessive details out of sight like that.
An example of this is the ramp room on 2fort. Look at the outside of the main spawnroom structure. It's just a big plain wall and nobody even cares.