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WiP in WiP, post your screenshots!

Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.

  1. Digaag Wa Riz

    Digaag Wa Riz Guest

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    Here's an improved version of my old drivable vehicle. It uses the torque option for the phys_thrusters so the wheels actually spin and move the vehicle instead of faking it by applying linear force to them. That had the unfortunate consequence of allowing you to achieve flight should you drive forward while facing the sky.

    Although that might work for a spaceship or something else alien-related.

    Also this video has an inaccuracy, you cannot control the tank in spectator mode, I just changed the logic around for this video so I could use the spectator camera.

    EDIT: Turns out the "Orient locally" spawnflag for the phys_torque doesn't work and the phys_thruster doesn't spin the wheels properly (instead making the entire car bob around). Unfortunately I've exhausted all the the entities that stimulate physics objects.
     
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    Last edited by a moderator: Jun 27, 2014
  2. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    i didn't think thrusters worked in tf2
     
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  3. Digaag Wa Riz

    Digaag Wa Riz Guest

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    Well no one ever uses physics props in their maps in TF2 so they probably never tried it. Maybe a couple of breakable barrels but nothing like this. My guess is because there's really no use for it given the gameplay of TF2. Teleporters, rocket jumping, sticky jumping, etc. make vehicles kind of redundant and there's no other use I can think of for physics props.

    But still it's there for anyone who wants to use it.
     
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  4. Bakscratch

    aa Bakscratch Finisher of Maps

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  5. Idolon

    aa Idolon the worst admin

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    [​IMG]
    30+ hours in and i still haven't made a playable version of my map. At least it's pretty :L
     
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  6. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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    [​IMG]

    My 72h entry is coming along pretty well.
     
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  7. MrHatlf

    MrHatlf engineer main, majoring in exploiting

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    Here are some screenshots of some Dynamic Stairs I have been working on today.

    [​IMG]

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    [​IMG]
     
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    Last edited: Jun 29, 2014
  8. Micnax

    aa Micnax Back from the dead (again)

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    [​IMG]

    [​IMG]
     
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  9. TheBestUsername

    TheBestUsername L4: Comfortable Member

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    Giygas used to give me nightmares when I was a kid.
     
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  10. EArkham

    aa EArkham Necromancer

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  11. MrHatlf

    MrHatlf engineer main, majoring in exploiting

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    I guess this site doesn't like screenshots straight from Steam? I'll go fix them.
     
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  12. Micnax

    aa Micnax Back from the dead (again)

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    More alien goodness

    [​IMG]
     
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  13. Idolon

    aa Idolon the worst admin

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    The issue is that you linked the webpage that the images are on, rather than the actual images themselves.
     
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  14. Corvatile

    aa Corvatile

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    I GOT A MAP INTO ALPHA

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    I AM TOO INEPT TO TAKE GOOD PICTURES OF IT

    also dibs on the name 'Equinox'.
     
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  15. Idolon

    aa Idolon the worst admin

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    [​IMG]
    i accidentally textures
     
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  16. Chippers

    Chippers L1: Registered

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    Been working on the start of a London-themed KOTH map.
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    And a custom bus texture because why not?
    [​IMG]
     
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  17. YM

    aa YM LVL100 YM

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    Those trains, those doors. What.
     
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  18. Chippers

    Chippers L1: Registered

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    You're only really supposed to see those train cars from a distance in Mannhattan, so it makes sense that they'd have a quite low-res texture. But they do work well as placeholders.
     
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  19. puxorb

    aa puxorb L69: Emoticon

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    Just replace them all with the slime texture and it should look a lot better
     
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  20. WolfKit

    WolfKit L3: Member

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    [​IMG]
    This will happen. Assuming I can come up with a decent payload layout.
     
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