the big health and ammo right at blu spawn seem out of place, it know, dustbowl has the same right out of spawn, but the player has to step into a small shack where he can be bombarded.
1st cap building is perfect, not as bunkery as before
for 2nd cap blu´s preperation area is too far away to be effective, blu has to pop the uber and has merely a chance to reach the shack before the uber runs out
can´t give good feedback for 2-1/2-2, just played it once and needed to learn the layout and it somewhat confused me a bit
half the time blu had to people around the intel because red defended the intelspawn instead of the spawn
if thats what you intended, then bravo, if not, move the intel closer to the spawn
1st cap building is perfect, not as bunkery as before
for 2nd cap blu´s preperation area is too far away to be effective, blu has to pop the uber and has merely a chance to reach the shack before the uber runs out
can´t give good feedback for 2-1/2-2, just played it once and needed to learn the layout and it somewhat confused me a bit
half the time blu had to people around the intel because red defended the intelspawn instead of the spawn
if thats what you intended, then bravo, if not, move the intel closer to the spawn
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