Vector

CTF Vector Final

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Icarus

aa
Sep 10, 2008
2,245
1,210
Gameday Ext. Bump.

I had lots of fun. Stage 1 was perfect, stage 2 a tad easy, and stage 3-1 too easy, stage 3-2 seems good.
 

Icarus

aa
Sep 10, 2008
2,245
1,210
I'm not sure Iif I can do anything about that, just seems like massive lag.

And what with half the server having 150+ ping...
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
I think Stage 1 played out really well, I don't have any complaints about it.

Stage 2, against all odds, was a bit too hard to defend. Seems the only place people wanted to put sentries was on the point itself, and looking around, that seems like the only decent place to put them.

Stage 3 was cramped, really cramped, the connecting passage between cap 1 and 2 needs to be widened a bit. As spy I had trouble getting back towards BLU's forward setup, and just had to hope I was running through there between respawn waves. After getting through, there was nowhere to decloak unless I knew a respawn wave had just come by, in which case I could run around the corner by the first point and come back around, in which case it's most likely a soldier would see me coming up the hallway and start firing rockets...

It looks like you intended that BLU would have a base farther up and the underground-tunnel-thing to the right when coming out of spawn would act like a similar tunnel at Dustbowl's final cap. However, BLU was setting up just around the corner to the right when you come out of that tunnel, so it wasn't actually a flanking route. I wasn't able to play BLU on Stage 3, so I don't know what to suggest, but changes need to be made so BLU can better secure a base farther up that hallway.
 

Icarus

aa
Sep 10, 2008
2,245
1,210
That was exactly what I was thinking, nine. Thanks for confirming my thoughts :)

What I might do in the future is mirror Stage 1, so I can have a wider Stage 3.
 

Ten19

L2: Junior Member
Jun 17, 2009
85
38
On 2-1, I got killed by a rocket through the wall of that little bunker by the point. I was inside, and the freezcam showed the soldier back at his spawn exit, so there's no way the rocket could've just strayed inside. =

That was me actually. It was a crit rocket and I got killed just after killing you, and then hit the respawn timer just right so odds are you saw me in our respawn. I was actually just turning the corner when I fired at you and your sentry.
 

Icarus

aa
Sep 10, 2008
2,245
1,210
Gameday Bump.

Same results as yesterday, I think. 3-2 needs a little buffing. Blocking areas will also be expanded.
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
I don't have many dislikes, all 3 stages were a lot of fun. :) Maybe cp 2 at s2 is a bit campy there above with those sentries and pyro's standing arround the intel pedistal. Cp 3 at s3 is also a bit campy with good sentry spots over the whole map for red.

But, can't wait to see the beta! :D
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479

pl

L5: Dapper Member
Mar 6, 2009
248
55
This map was really fun at the contest-gameday, especially the last stage - it really felt like a 'final-battle' stage. Stage 2 was nice as well - the usage of height was really good at the last point.

But, I think that it's too easy for the BLU team on Stage 1 to win. Perhaps move the second Control Point away a bit more so that it's a bit easier for RED to defend?

Also, perhaps you could give some sort of warning before jumping out of the window after the first point in Stage 3, as I had no idea why I strangely died.

Overall, this map seems to play well for both teams. Great map :D
 

Don

L2: Junior Member
Jun 3, 2009
89
14
Alpha 18! :O

That's worth it... insane... but worth it! :D

Very nice, nicely balanced and well detailed. I love the layout, makes me hot!
 

Icarus

aa
Sep 10, 2008
2,245
1,210
Great things to hear!

Stage 1 will probably be flipped around so that Stage 3 has more space to expand into... so the window will probably go away.
 

Delusibeta

L3: Member
Mar 21, 2009
100
14
Yeah, my only real moan was that bloody window that kills if you jump out.