Hi - Thanks a lot for the reply - we like to play it on a 32 player server and thus our issues :-(
If this helps, I de-compiled yours and had a look - you might be able to save some of the entity counts by reducing all the nodes in your curves on your payload route by 1-2 per curve - you have a really smooth route for the cart - maybe a little too smooth.
I found that I had to remove a lot of the nodes on my original map and after I brought it down I still had over 475 but I had a MASSAIVE map. Some of the people here said it was the largest they have ever seen!
Good luck to you on the new version - I can't wait to see it and am looking forward to it greatly
I saw the cart actually STALL at the top of the hill right after capture point #1 in Cashworks, where it goes to angle downwards.... even with 4 players pushing it at no one blocking. It just, stopped. However, when everyone backed off of it and it moved backwards, the game progressed as normal. Just an FYI, for if it happens to any of you.
I'd really like to keep the dedicated cashworks server up, but there are quite a few places where people are exploiting the map (going through rocks, etc.) If you could put out a hotfix for those issues in the next couple of days, I can leave that server up. If not, I'll have to replace it with something else.