Vector (CTF)Release 1.0
by Eric "Icarus" Wong
Featuring: The Ultra-Sapper (Intel Replacement), by Rexy
A classic game mode --with a twist!
Hidden away behind an electric company front is a sprawling underground RED base. Control rooms direct remote operatives, and ominous devices are constructed in mysterious voids. Unwilling to live with the fact that RED has a fancy new
machine, BLU develops a super-powered ultra-sapper and sets out to destroy RED's contraption before it can be activated.
Vector is a three-stage Attack & Defend map, similar to Dustbowl, except a large ultra-sapper is required to capture each progressively fortified Control Point. Teamwork and coordination can be used to create an alternative means to
victory other than brute force. Teammates can create a distraction long enough for the carrier to speed by and capture the point. Just don't forget: the RED team can block enemy captures by standing on the Control Point.
BLU wins by bringing the Sapper to all Control Points before the time runs out. RED wins by preventing all Control Points from being captured.
RED can block captures by standing near the Point. Dropped Sappers returns to the Base after 60 seconds.
A Boojum Snark