Bah Uni gets in the way of things.
Still working on my SD map idea with the boulder. at this point I've made a pre alpha version of the layout at least.
(in case my chicken scratchings don't make sense) basic idea is theirs a temple with 3 main entrances, one on each side for each team and one in the middle that the boulder will go down (which will be more like an exit). when the briefcase (or in this case, idol) is captured, a trap in the capture room is activated and the only way out of for the holder of the idol (and anyone else caught up in the trap) is to run in the boulder run. While the idol is active (being held or waiting to be reset) boulders will constantly come out occasionally (think Well trains in boulder form) and the capture area will remain sealed.
I still haven't done the logic yet but I'll start that when I get some time. I know theirs no real rush but everyone seems so far ahead of me .
Still working on my SD map idea with the boulder. at this point I've made a pre alpha version of the layout at least.
(in case my chicken scratchings don't make sense) basic idea is theirs a temple with 3 main entrances, one on each side for each team and one in the middle that the boulder will go down (which will be more like an exit). when the briefcase (or in this case, idol) is captured, a trap in the capture room is activated and the only way out of for the holder of the idol (and anyone else caught up in the trap) is to run in the boulder run. While the idol is active (being held or waiting to be reset) boulders will constantly come out occasionally (think Well trains in boulder form) and the capture area will remain sealed.
I still haven't done the logic yet but I'll start that when I get some time. I know theirs no real rush but everyone seems so far ahead of me .