I'm assuming thats
@ics pl_millstone? If so, congrats on getting into Highlander testing!
Thanks.
I can confirm it's the one and i'll propably change few things in it. I've had some feedback mainly about few bugs from which some are also present in the halloween version but i'll get those sorted in both. There has also been a bit talk about changing the last area of the map a bit on the regular version but i'm waiting some additional input on that.
They already have the event version in the game, so I don't see why not.
I'm not too confident about that but if the highlander stuff goes well, then maybe it has a chance to get in.
To me it seems that valve is adding maps that generally has about ~8000 views or more on the workshop at the time of getting into the game. So if you submit map at a wrong time into the workshop, it may not collect as much votes and thus gets no attention from valve, even if the map would be solid enough.
This is generally a flaw within the workshop. If the map submitted does not generate enough views within 7 days when it submitted into the workshop, it never will. It will get buried, it will never come up from low views again. I've been doing some studying along when i have used workshop and submitted stuff into it. CSGO and TF2 both.
So within those 7 days beginning from submission, a large portion of views comes from the direct page of Team Fortress 2 (page where you can start it from) when you are viewing it in Steam detail mode. That way the top 3 maps will usually be shown in the page itself and they generate a lot of views from that alone.
Other views come out from the main page of the workshop of TF2. You get your map "started" with enough votes, lets say reddit, it will get some boost and stays on the 1st page for the duration of the 7 days. A lot of votes, a lot of interest from players.
But luckily, having a lot of votes in the workshop is not the only meter Valve uses when adding maps. But it is, a one factor.