Team Fortress 2 Update Released

tf2.com

L13: Stunning Member
Jun 16, 2010
1,186
712
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed XP-earned text being truncated for some clients
  • Fixed some missing particles when running in DirectX8
  • Fixed the Athenian Attire not being paintable
  • Added server ConVar "sv_downloadlist_include_navfile" to control downloading .nav files to clients (disabled by default)
  • Added ESEA 6s Invite Season 29 and Season 30 tournament medals
  • Added Brazil Fortress 6v6 Season 1 and Season 2 tournament medals
  • Updated the LODs for the TFNew tournament medals
  • Updated the Roaring Rockets unusual taunt particle effect
  • Updated pl_rumble_event
    • Fixed bumper car head start not being awarded correctly to the winning team of the normal world
    • Fixed Merasmus announcing winner of the bumper car race twice
    • Fixed players sometimes getting stuck on closing doors
    • Added spawn locations for the collectable soul gargoyle in the normal world
    • Increased sound distance for the flying sawblades so they can be heard from farther away
    • Improved clipping in the underworld race area
  • Updated pl_millstone_event
    • Fixed an issue where players were able to trap Headless Horseman above the death pit
  • Updated pd_cursed_cove_event
    • Fixed missing materials
  • Updated koth_slasher
    • Fixed an inconsistent set of func_nobuilds at mid
    • Fixed a spot where Engineers could hide buildings in trees
    • Fixed players being able to build on top of the spawn rooms
  • Updated koth_bagel_event
    • Entering the underworld now puts players back to full health
    • Players will no longer fall off the platform if they enter the underworld while moving backwards or sideways
    • Added a couple pumpkin spawn locations in the underworld
    • Minor visual update to underworld exit

Read on the TF2 Blog...
 

G.bo

L4: Comfortable Member
Sep 24, 2017
180
195
Dang, tons of patches comin' out.
 

[Rx.] Christian Troy

L5: Dapper Member
Jan 23, 2017
223
64
Yay another patch to fix another patch. Just like Everquest all over again lol.
 

[Rx.] Christian Troy

L5: Dapper Member
Jan 23, 2017
223
64
No that's just sloppy coding. Patches are to fix things, not break more things. So it seems the definition you have (or even me) is wrong all the way around.
 

radarhead

Basically? Kind of a Huge Mess
aa
Mar 6, 2013
1,044
627
No that's just sloppy coding. Patches are to fix things, not break more things. So it seems the definition you have (or even me) is wrong all the way around.
By your definition there would only ever be one patch, to fix the base game and then no development needed ever again. Programming is a difficult science, it's hard not to break thinks.
 

Muddy

Muddy
aa
Sep 5, 2014
2,581
4,597
No that's just sloppy coding. Patches are to fix things, not break more things. So it seems the definition you have (or even me) is wrong all the way around.
Spoken like someone who has never coded anything ever
 

Yrr

An Actual Deer
aa
Sep 20, 2015
1,317
2,759
No that's just sloppy coding. Patches are to fix things, not break more things. So it seems the definition you have (or even me) is wrong all the way around.
As someone with a degree in software development, I can tell you that you know nothing about actual programming.