Yeah, it's hard to say if it really needs changed.. the map has a hundred hours of play testing at this point and health hasn't been a huge issue. Defense gets pushed back in pretty steady increments and offense has to coordinate better as they move through the map which is pretty much exactly what you want.
But watching Crash's video made me notice how rapidly a scout can scoop up a ton of health in a really short time, and the more I think about it, the more the whole map seems like that. Is it reasonable to delete some of the health entirely, and maybe upgrade the ammo drops to encourage the use of dispensers?
Like, if you compare to granary, everyone knows where the big health packs are. They're landmarks on their own and you can usually find a number of hurt players in the area looking to recover. Pill bottles are sprinkled all over the place and are strategically placed to absorb "travel" damage.
Maybe we should identify where we want team rally points to be, and save the big health packs for those areas?
Or maybe leave it exactly like it is because it's tested fine so far.