CP stoneyridge rc2

2CP A/D map in the snowy night-time theme

  1. heyyou

    heyyou L4: Comfortable Member

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    Last edited: Jun 19, 2011
  2. TMP

    aa TMP Abuser of Site Rules

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    I'll be honest with you, if you're going to do night, please rework the ground texture: I hate seeing it when the snow used is that mushy looking stuff, and it is clumped to where it should look whiter. I really don't like it, its disgusting looking.

    But yeah, nighttime lighting is kinda picky, but I'm sure you can do it. Just be a bit cautious how you do some stuff: If you make one area dark, people will continually complain. Guaranteed.
     
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  3. heyyou

    heyyou L4: Comfortable Member

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    First round of detailing almost done. Couple more sneak peaks below before we do lighting and atmosphere.

    Also, how do I get the thread title to say cp_stoneyridge? Thanks.

    [​IMG]

    [​IMG]
     
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  4. Crash

    aa Crash func_nerd

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    We are hopefully going to be releasing into beta (finally!) by the end of this week.
     
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  5. Crash

    aa Crash func_nerd

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    Just had our first release of B1 on a private server. Turned out really well, other than a problem with the cubemaps for some reason. Hopefully that will be fixed with B2, which we'll have to get uploaded here soon, maybe.

    The map played really well though, so that is exciting.
     
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  6. heyyou

    heyyou L4: Comfortable Member

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    Yeah I agree. Uploaded another screen. Lighting is one of the next steps.

    [​IMG]
    [​IMG]

    Thank you to the person who changed the map name on the thread title.
     
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    Last edited: Jan 7, 2012
  7. heyyou

    heyyou L4: Comfortable Member

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  8. Crash

    aa Crash func_nerd

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    We just had another good test on a private server. A few minor issues (clipping mostly) but we are well on our way.
     
  9. Crash

    aa Crash func_nerd

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    Gameday bump, any and all feedback appreciated.
     
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  10. bob+M|M+

    bob+M|M+ L6: Sharp Member

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    The map looks great. Gameplay on defense was very fun. Look forward to seeing this on servers!
     
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  11. Sergis

    aa Sergis L666: ])oo]v[

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    i liked the map, even though i kept crashing all the time during it. the detailing kinda felt messy tho, not sure why as i didnt even consider manngrove to be too much
     
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  12. Crash

    aa Crash func_nerd

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    Just sayin'
     
  13. Crash

    aa Crash func_nerd

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  14. heyyou

    heyyou L4: Comfortable Member

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    I wish there was a "like" button, because I would click it.
     
  15. tyler

    aa tyler snail prince, master of a ruined tower

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    There is a thanks button. Click that.
     
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  16. Crash

    aa Crash func_nerd

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  17. heyyou

    heyyou L4: Comfortable Member

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    Few more screens of the latest. Making some great progress on fine tune detailing and private testing results are making us very happy. Hoping to do another test day here in a week or so with updates and tweaks.

    Littleboots is working on the explosion (it might crash you're computer... at least that's what we aim for :p), and Xzzy is back working on the lighting. Aiming for a release date in March.

    [​IMG]
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    [​IMG]
     
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  18. Crash

    aa Crash func_nerd

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    In my totally unbiased opinion this is the greatest map ever in every way possible. All of the detailing is gorgeous (especially the spawns) and everyone should quit mapping now because no other map will ever compare.
     
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  19. heyyou

    heyyou L4: Comfortable Member

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    You are funny Crash.

    We upgraded to B3 this week. Testing has went great. Lots of positive feedback.

    Xzzy is continuing to work on lighting. Hoping to have B4 ready by next game day weekend with all the lighting changes. Lots to look forward to. I'm very happy with this map so far.

    More screens for the kids:
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    Last edited: Jan 20, 2012
  20. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Wondering where the stones and ridges are. Unless the stoney ridge is that one death trap on a flank.