CTF Rift RC3

A Jungle/Mayan Ruins themed Invade CTF map.

  1. Ynders

    aa Ynders absolutely gormful

    Messages:
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    537
    Good find, but there's an even bigger easter egg!

    :hint:: you're on the right track with trophy hunting ;)
     
  2. Muddy

    aa Muddy Muddy

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    damnit my phone sucks
     
  3. Bud Calypso

    Bud Calypso L1: Registered

    Messages:
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    Positive Ratings:
    28
    Adding easter eggs for volunteers to find easter eggs of polishing on the way, should be a new standard.
    Applying to the enjoybale instinct of rewarded curiosity, a project progresses and everyone wins.

    But to establish it, every innovation needs rules to work in a larger scale.
    My first suggestion would be: " ยง 1 The reward is guaranteed".

    TL;DR I wasn't able to find it.

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    Another lamp frozen in time.

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    Autonomic brick

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    Opportunistic texture

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    These could be nodraw, no?!

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    I'm just a rookie, but these props of the 3d-skybox seemed to be too "in-depth" to be seen by anyone. Easter-rocks?

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    Nothing wrong here. Just added in case you run out of wallpapers.

    I need to save some curiosity for the presents in a fiew days and also would be disappointed if the easteregg wouldn't be some sort of Santa at this time of the year. So if noone else gets lucky, you should reveal it sooner or later.
    At least to the volunteers for legitimacy - kickstarter-like.

    ;)

    Hopefully you're reaching _final soon, so you and the contributors can lean back and enjoy the view.

    Happy holidays if we don't meet before again,

    Bud
     
    • Like Like x 1
  4. Pocket

    aa Pocket func_croc

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    Positive Ratings:
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    I'm not sure why this needed custom voice lines. The issue before was that you had literally used the wrong clip for like, all but one of them I think? That said, the real problem was probably how frequently the bomb kept getting dropped and picked up again. Have you ever considered just converting this to PASS Time?

    Anyway, I noticed some framerot going on; here are a couple spots where it seemed to be the most egregious:

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    Look at all the salmon! This is all brushwork, and I assume that can't be good for performance. If nothing else, brushes aren't culled by areaportals and can't be given fade distances that would make them drop off at extreme distances. But also, most of that stuff is behind a giant solid wall. I'm guessing you wanted to avoid culling that tower behind a skybox brush, but consider adding a big horizontal hint brush along the roofline to stop anything below it from rendering unless you're jumping way high. You might also benefit from some areaportals.

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    Speaking of areaportals, you could probably use some right here! Yikes.
     
    • Thanks Thanks x 1
  5. Ynders

    aa Ynders absolutely gormful

    Messages:
    406
    Positive Ratings:
    537
    Release Candidate 3
    -EXPERIMENTAL: Added a Battalion's Backup effect to the flag carrier only, halving sentry damage and resisting 25% of all other damage.
    -Added a round timer
    -12 minutes initial and max time
    -4 minutes added each capture
    -Extended bomb return time when dropped and capped
    -Removed radio effect from custom announcer
    -Added some more spectator cams
    -Changed the lighting logic on lantern props
    -Fixed up and changed some small details
    -Hopefully further improved optimization


    Read the rest of this update entry...